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Dannyboi

[OPR]
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About Dannyboi

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  • Birthday 03/17/95

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  • Gender Male

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  1. Why I swap characters so much...

    ok, ty for sharing that
  2. whats with alo nowadays?

    Nice try
  3. [CLASS GUIDE] How to Play Segnale Like a Pro

    Actually this guide has more than served its purpose. The only thing left for you to do is practice.
  4. Dekaron Rising Balance Part 1

    Well if you don't believe me you can ask @Kianni, he was the one I was testing on. Once Dave has fixed these skills CetorBallen can hit even higher. CetorBallen is fine the way it is. If anything perhaps a longer debuff duration, but I haven't decided.
  5. Dekaron Rising Balance Part 1

    Cetorballen with 3 hits is more than enough. I played Hybrid CS earlier and was able to crit 28ks with cetorballen, on fully geared ak, once I reduced enemy poison res and stunned, for easy hit. Followed up by hellburst for extra magic dmg. Still working on fixing hellburst for cs, no worries
  6. Dekaron Rising Balance Part 1

    Ty for this reply. We are aware of Hellburst and Palpus and working on a fix. CetorBallen is not useless, but it's hard to land, and once hellburst is fixed Cetorballen can be really deadly. Remove Curse works exactly the way it's suppose to and you CAN remove sleep if you time the casting properly. Not sure which skills those dualblades ones are, but I'll check them out.
  7. Rising is in risk [Answered by Nitex]

    I farmed Akris and got full random set and wep in 2 months aswell
  8. Dekaron Rising Balance Part 1

    Yea, you will need the client side update for cooldowns to work properly. I will post the link to it when were done fixing damages. Glad you like the skill, I think it's really cool aswell.
  9. Dekaron Rising Balance Part 1

    As much as we do appreciate all this fantastic feedback, I wanna remind everyone to stick to the topic. Aloken and Dragon Knight is not part of Rising Balance Part 1. We will take a look at these 2 classes in part 2 and decide if anything should be changed or not. For now stick to part 1 and tell us what you think about these current changes. Also let me say thank you for all of these replies on this thread. We are trying to make balance more of a community effort since we believe best results comes from debates like these. Some of these changes (animations and cooldowns) also require a client side update in order to work. I will post it on the thread once we have fixed some issues, so everyone can test everything on the balance channel if they wish to do so.
  10. Dekaron Rising Balance Part 1

    Right now AK actually has a perm 72%+ crit rate fully geared cause of attack acceleration. We DID reduce the duration from I think 38 sec to 22 sec. Cooldown before was 42 sec, now its 40 sec
  11. Dekaron Rising Balance Part 1

    You have a point, but we thought that segus heals and overall DPS would make up for this
  12. Dekaron Rising Balance Part 1

    Yea, this is only part 1 of the balance, we will take a look at Aloken in part 2
  13. Dekaron Rising Balance Part 1

    yup, the skills marked with red doesn't work and will be fixed soon
  14. Hello ladies and gentlemen. The following changes has been applied to the Balance Channel. Feel free to test as much as you want to. Recording PVPs with your friends and giving feedback will help us achieve the best possible balance for Dekaron Rising. Let me remind you that these changes only apply on the balance channel and NOT on any of the other channels until we are sure and satisfied about the changes. Please also include what class you play when you post your feedback. Remember this is only part 1 of the Dekaron Rising balance, and nothing here is final. This is for testing. Nothing will get implemented into the main channels unless it is 100% balanced, which is the point of the balance channel. More balance is to come in part 2. Also a shoutout to everyone who is helping making Dekaron Rising balance better. Shoutout to Dave for editing the skillfiles. Shoutout to Nitex and Riku for making it all happen. Skills that are marked with red, means that we are aware that they do not work as intended and will be fixed as soon as possible The following changes have been applied to the balance channel: Segita Hunter Overall xbow damage has been increased by 5% - Bagi Warrior Triple Ravage - Damage has been increased by 30% Seperate - Damage has been increased by 5% Mad Bloods - Damage has been increased by 20% Spirit Shout - Damage has been increased by 10% Carnage - Damage has been increased by 10% | A debuff that drains 5k on last hit has been added to this skill aswell Dead Spark - Damage has been increased by 5% Imbibe - Reduces 200 vitality now instead of 80 Lallupalooza - Each hit now slows the opponent by 30% for 2 seconds Riraskin - Damage has been decreased by 15% Gidion - Damage has been decreased by 15% Dellacar - Damage has been decreased by 15% - Azure Knight Break Arms - Cast time has been set back to its original Attack Acceleration - Cooldown has been increased to 40 seconds Attack Acceleration - Duration has been decreased to 22 seconds Health Strengthen - Cooldown has been increased from 31 to 38 seconds - Dark Wizard Overall damage has been decreased by 5% - Vicious Summoner Dark Avatar - Cooldown has been increased from 12 to 14 seconds Poison Sword - Duration of the skill effect has been decreased to 10 seconds Blood Bats - Cooldown has been increased from 19 to 24 seconds - Segureaper Tizen Storm - Cooldown has been increased from 8 to 24 seconds - Segnale Rise Fierce - Damage has been increased by 10% Rise Fierce - Debuff duration has been increased from 5 to 16 seconds Rise Fierce - Cooldown has been increased from 10 to 16 seconds
  15. Successful rate +8-+9+10

    Why u atk, ven?