Yes Dark Crystal is the skill that gives most of the trouble for melee classes it creates such a huge gap between you and the opponent in a way that he can't possibly reach you cause you also have Back Step to create an even bigger gap and Fatal Smile which also slows down the enemy in case Abnormal Resistance is down or he isnt quick enough to use the dash to completly dodge it + having Limit Rush which in case the opponent comes close you just use it and after a few seconds you have Dark Crystal back again. The problem that most Black Wizards have now is that finishing an opponent that has HP recovering skill its close to impossible to finish off ex: AK, Segu, Segnale, Aloken even with the so called OP Dark Wide I found myself beaten by segu's that have far worse items than me and I am fully perfect with MC2 Helm and SpeedBoots V3 while they are using 195 weapons, also it's pretty tilting to deal only 800 DMG to an AK even if you hit 12 hits or 14 on an AK if you deal only 800 dmg it becomes useless.
While I can see the PROS and CONS of reworking Dark Wide for me the CONS that I get with that rework far outweight the PROS of having an more powerfull skill that can be simply avoided by running or dodging.
The skills looks bad, adding more damage could make sense but take in consideration that it is the only skill that Dark Wizards have to finish off their opponent Back Step can't finish off an opponent that runs away Dark Crystall cant Fatal Smile cant Dark Dragons could do the job but only if Abnormal Resistance is down for classes that have Abnormal Resistance, Disblock is easy to dodge so please tell me how could a Black Wizard finish a match without any skill that can track, in my opinion the class will be useless af when that nerf will be applied.
So you'd rather us keep Dark Wide the same and remove the mobility from Dark Crystal? I added the mobility on that skill because Wizard lacked mobility. But yes, it makes Wizard pretty powerful, but only when played with a high skill level. The way Dark Wide doesn't support strategy, it's deals 12 hits of damage no matter what and is used whenever off cooldown -- that's not strategy.
I appreciate you voicing your opinion.
The main problem here would be that since Black Wizard has low movement speed when not having the Dark Soul buff on so imagine you are a Black Wizard and you are up against a Half Bagi, Bagi Warrior, Segita, Aloken, Azure Knight, Dragon Knight and you are almost close to finishing them off in the case of Bagi, Half Bagi and Aloken who have Abnormal Ressistance buffs you cant use any slow skill to slow them down since they have movement speed buff and ABN Resi so you cast dark wide to finish them off any other skill is pretty much useless, from my experience dark wide is the most important skill that needs to track dark dragons cant if they are far away and slow skills as I said become useless the only real good nerf would be the Dark Crystal since if you think a bit about it gives a really unfair advantage against summoners for example I always found my self in a bad position where I could eat an entire Dark Avatar but with Dark Crystal not only that you dodge to the right but also creat a huge distance gap between you an the treath cause if dark crystal would not create distance between you and the summoner he could follow up with different skills to deal damage to you, the same thing applies to Bagi Warrior's EarthQuake check the example in this video that I made that has a great example
at 00:42 he comes and misses his first stun and since Dark Crystal is a really quick cast skill I was able to dodge the stun entirely without any problem and be able to cast a different skill to deal damage while his animation still wasn't finished, Back Step's animation is alot slower so that would've give him the perfect opportunity to stun me also if dark crystal was working and lets say his stun still would've missed I would've still be in his reach for him to cast different skills on me to try and finish me off.
In my opinion Dark Wide is in a perfect place right now the only thing Black Wizard needs to get changed is the Dark Crystal so it reduces alot of his mobility I ask the Balance team to just check all the skills that Dark Crystall can avoid and stop making huge and drastic changes to one class making it useless and unenjoyable for the person who actually enjoys this class the most, take it with baby steps not every nerf/buff needs to be perfect from the start, small changes here and there + feedback from the comunity is what is going to get the classes to a somewhat balanced duel system cause there will always be classes that have the advantage over another class Example : Black Wizzard vs Vicious Summoner