Executive Staff Nitex 11,341 Posted March 30 Executive Staff Share Posted March 30 Warriors! Balance Part 15 is here! As always these changes are a result of both statistics gathered from DK-Square, Colosseum, in-game PvPs, and more. Balance is a never-ending challenge and we appreciate your patience and feedback while we work on it. You may feel like a certain class is still overpowered or still underpowered, or feeel like the changes are insignificant. If this is the case, we will make more adjustments, but we like to take a slow approach rather than a drastic one. Like always to make it easier for you guys, since you don't know how skill damage and PC damage works, we decided to write the changes as following: Damage has been Highly increased/decreased = you will notice a big difference in game Damage has been Moderately increased/decreased = you will notice a difference in game Damage has been Slightly increased/decreased = you will notice a small difference in game Damage has been Very slightly increased/decreased = you will barely notice any difference in game ↑ = Boost ↓ = Nerf ♥ = Bug fix PvP = Player vs Player PvE = Player vs Enviroment (monsters etc.) - Vicious Summoner Remove Curse: ↓ Skill cooldown increased from 2 seconds to 30 seconds Infected Earth: ↓ Amount of healing effectiveness reduced lowered from 75% to 50% ↓ Debuff duration lowered from 17 seconds to 10 seconds ↓ Skill cooldown increased from 12 seconds to 15 seconds ------------------------------ Concerra summoner Runtar: ↓ Moderately decreased damage ↓ Slow duration lowered from 4 seconds to 3 seconds Spiral Poison: ↓ Moderately decreased damage Imagery Blade: ↓ Moderately decreased damage Achille's Tendon: ↓ decreased the amount of Guard Rate reduced ↓ Skill Stun/Guard rate debuff duration lowered from 3 seconds to 1.5 seconds Blitz: ↓ Decreased the amount of Critical rate given ↓ Decreased the amount of Hit rate given ↓ Decreased the amount of guard rate reduced Remove Curse: ↓ Skill cooldown increased from 2 seconds to 30 seconds Infected Earth: ↓ Amount of healing effectiveness reduced lowered from 75% to 50% ↓ Debuff duration lowered from 17 seconds to 10 seconds ↓ Skill cooldown increased from 12 seconds to 15 seconds ------------------------------ Segnale Wide Sleep: ↓ Skill Cooldown increased by 10 seconds Menta: ↓ Skill cooldown increased by 10 seconds ------------------------------ Seguriper Curse Cloud: Changed to PvE Grand Meister Seal Kaiju: Changed to PvP Grand Meister Sleep: ↑ Sleep rate increased Element Pillage: ↑All element damage buff increased ------------------------------ Bagi Warrior Shockwave: ↑ Stun rate increased ------------------------------ Incar Magician Gravity Ruin: ↑ Highly Increased damage ------------------------------ Segita Shooter Last Defiance: ↓ Moderately decreased damage Triumph: ↓ Moderately decreased damage ↓ Stun duration lowered Vulcanic Divinity: ↓ Moderately decreased damage Nuclear: ↓ Moderately decreased damage Stigma: ↓ Slightly decreased damage Apocalypse: ↓ Slightly decreased damage ------------------------------ Credits to [GM]Zeshin, Zennou and other balance testers. Adori 1 Link to post Share on other sites
Pch 1 Posted March 30 Share Posted March 30 (edited) achilles is not decreasing guard anymore. is it normal? need to click effiency my bad. rip achilles Edited March 30 by Pch Link to post Share on other sites
Kndeel 7 Posted March 31 Share Posted March 31 (edited) Thanks for this balance. Edited March 31 by Kndeel Adori and Hoedin 1 1 Link to post Share on other sites
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