Event Timetable

Server Time: DeadFront: |12AM, 4AM, 8AM, 12PM, 4PM, 8PM| Colosseum Party Match: |3AM, 9AM, 3PM, 9PM| Colosseum Battle Royale: | 1AM, 7AM, 1PM, 7PM|
Sign in to follow this  
Followers 0
Guest Enfy

Guide to Socketing

5 posts in this topic

How to Refine a Socket.


Socket Refining is the improvement of applicable items to allow for upgrades to be applied. As such only weapons, helms and armor can be socketed. 


To socket an item you need to visit Carmen the Alchemist. And use the [socket Refining]I want to refine a socket.




In the newly opened window, select from your inventory the piece of equipment you want to refine. It will now appear in the window. You will notice the success chance is listed and theres a number of extra slots. 



We can now increase our chances by adding in fortifying items such as attack cubes/rhombuses etc. As you can see the chance increases for each gem we put in.



Once happy and ready to commit, hit the fortify button a progress bar will appear and in a few seconds we'll see if we have successfully socketed an item.



If the item is successful we'll be notified and your item will have one socket added to it. Repeat the process for up to 4 sockets.



If the item is not successful we'll be notified once again and if we had a socket to start with we would lose that socket as well as the one we are trying to create. For a higher chance always use gems!

(Couldn't get a picture of me failing one yet :P)


Just a few tips:

- Costs increase depending on item level and the type of item weapons are more expensive then armor.

- Items that appear red when in the socket window aren't available to be refined.

- Once completed you can simply pick up the specified gem and drop it into the item.

- Maximum of 4 sockets on all armor and most weapons, 1 handed weapons will cap at 3 slots or 2 slots for daggers. Easiest way to tell is how many slots they take up in the inventory.



Requested by Archie888

Share this post

Link to post
Share on other sites

This might be a little off-topic, but what gems should I put in a 2H axe?

And why do people but elemental damage on a physical item.

I'm a noob, sorry XD

Because although it's a physical damage class, the elemental gems still add damage. Usually Ice gems are what AK's go with in their weapons, but it's really up to your own personal preference. For example, if your weapon does 3000 damage, putting a 5% curse gem in would make it 3000 physical damage + 150 Curse damage, a total of 3150 damage, Whereas the most a rhombus can give is half of that.


The initial 3000 damage would be affected by the targets' physical defense, and the 150 extra curse damage would be affected by the targets' curse resistance.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Topics

  • Posts

    • [Preview] Dark Wide Rework
      Thank you for your feedback, please keep in mind that this is just something we are testing on the balance channel and isn't guaranteed to be implemented. There are a few points I would like to address: 1. DW has a 10% damage nerf, this was done because DW had a very unfair dshop advantage. (They could become very resistant to melee/physical damage and boost their damage up to 25% whereas their melee opponents could only boost their attack but no defense against magic at all.) This caused BW, Mage, and Segnale to benefit more from dshop buffs than any other class. 2. Testing with DW there are some combos I discovered that can root their opponent for several seconds causing them to be unable to move. (Both movement speed debuffs cast very quickly and can stack with either other) Even if Hammered used full Dshop buffs, I would still hit 10~12k whites and 25~27k crits because none of the old dshop buffs gave any elemental resistance
    • [Preview] Dark Wide Rework
      So glad I quit this soon to be dead class ! Will defiantly help other classes fight them, but ultimately make that skill useless. Trust me the way it seems from that video, it is like how bio is used, except you have to a mode a area to use it. If you do not lag this skill will be awesome, but anyone who lags might want to quit.Most dw slows suck already, and relied on placing skills like bio in a good timed spot for max damage.   I could be wrong, but I doubt it, and time will tell if dw dies out after this. Already nerfed 10% of there damage (d-shop buff), and now your changing there BEST skill.
    • [Preview] Dark Wide Rework
      It used to follow the opponent, I see that doesn't do it anymore. Nice work! Any chance dark magic will be added as an attribute?
    • [Preview] Dark Wide Rework
      Hi guys,   I just wanted to show you guys a cool rework we've done for the upcoming comprehensive balancing update. This isn't something confirmed 100% yet, but it is a rework that we are testing along with the several other changes we've made. Just showing you guys this one because I think it's a pretty cool re-work. Dark Wide: While this is an awesome skill, it has a few problems. Since it isn't dodgeable, it makes playing against a DW really frustrating because they have this really powerful skill that you could do nothing against. Dekaron is a "skill" based game, and while we like this skill, we don't really feel like there should be a skill that does this amount of damage without dodge opportunity. It's a repeat of the Dark Avatar situation, which was changed to be dodgeable in its own official rework. Since this is a really powerful Wizard skill though, we can't just make the whole thing dodgeable as that would be too big of a nerf. We're testing a rework that has changed it so that 1) AOE size is larger on all hits (not progressively getting larger anymore) and 2) it is dodgeable now. 3) The delay between hits is slightly faster to make up for the fact that it's dodgeable The goal was to make the skill into one that is powerful but also takes technique and strategy to properly execute, and we think we've achieved that goal. Below you'll see a video of how it works now. Keep in mind though, we're testing this re work, meaning it may be different when the comprehensive balancing update is done.    
  • Popular Contributors