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Coming Soon: A new challenge. Only the strong will survive.

Rudene's Return

Major Update: Patch 15.4 has been released. Will you survive Rudene's Return?
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[Major Update] Contents Patch 15.2

Patch 15.2 has been released! This is a HUGE update, check out the patch notes!
Patch Notes

New Feature: Weapon Skins

We've added a new system never-before seen in Dekaron. The Weapon Skin System lets you change the visual appearance of your weapon without losing stats, +, or gems!
Patch Notes

Colosseum Ranking System V2.0

Check out the new Colosseum RankingSystem V2.0 with EXCLUSIVE prizes for the top rankers in both Party Match and Battle Royale
Rankings How it Works
  • Dead Front: 2AM | 6AM | 10AM | 2PM | 6PM | 10PM
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Showing content with the highest reputation since 06/21/2018 in all areas

  1. 9 points
    Nitex

    HAPPY BIRTHDAY DEV FAYTH!

    I'd like to wish happy birthday to a staff member and friend that is truly amazing. Happy birthday @DEV Fayth You've been an amazing team member and a real joy to work with, and even moreso a great friend to me. Hope you have a great birthday :).
  2. 4 points
    akxfolife

    HAPPY BIRTHDAY DEV FAYTH!

    Happy birthday fayth! Hope you have a good one
  3. 4 points
    aButt

    HAPPY BIRTHDAY DEV FAYTH!

    She just lvled up IRL @DEV Fayth
  4. 3 points
    buuchan

    HAPPY BIRTHDAY DEV FAYTH!

    happy Birthday!đź’• Your hard work is wonderful. Always thank you.
  5. 3 points
    Adori

    HAPPY BIRTHDAY DEV FAYTH!

    Idol! Best wishes, have fun and take care don't go crazy celebrating, we need you for next update ma´am. Thank you for all your work! OP Dev and Executive !
  6. 3 points
    hotdjmi

    HAPPY BIRTHDAY DEV FAYTH!

    Happy Birthday Fayth!!!!!!!!!!!!!!!!!!!!!! ♥
  7. 3 points
    Fayth

    HAPPY BIRTHDAY DEV FAYTH!

    Thank you all!!!!!!!!!!!!!!!! 💞💖💝💗💕 🍷
  8. 3 points
    Evil

    [Class Guide] Seguriper

    finally a guide on this class thank you very much danny I was very complicated this class but with this help I understand it a little better Thx Danny
  9. 3 points
    akxfolife

    [Class Guide] Seguriper

    sad you didn't include SPR build. :c
  10. 2 points
    Ximena

    HAPPY BIRTHDAY DEV FAYTH!

    Happiest birthday to you, Fayth! Hope you have a great one
  11. 2 points
    Warsong

    HAPPY BIRTHDAY DEV FAYTH!

    ^^ happy bday
  12. 2 points
    caytejohn

    HAPPY BIRTHDAY DEV FAYTH!

    Happy Birthday Fayth Godbless
  13. 2 points
    Dannyboi

    [Class Guide] Seguriper

    You are afraid of the darkness that dwells inside you But sometimes you gotta fight darkness with darkness -- Introduction The Seguriper is a really interesting class. It is a hybrid class which means it's not a pure elemental damage based class like mage nor a pure physical damage based class like Azure Knight. I will talk more about this later in this guide. Segupriper is an amazing all-round class which is easily noticed by the sheer amount of seguripers seen in game especially by hard farmers and new players. This is due to Seguripers ability to not only dish out some crazy amounts of DPS in PvE aswell as PvP, but also due to its ability to buff and heal itself. If that isn't enough the Seguriper also uses a freaking scythe as weapon, so if you're the type who is into dark themes, weakening your opponent with curses and tearing them apart with scythes then the Seguriper is definitely your class! - In this guide I will talk about: 1) Seguriper is a Hybrid class 2) What skills to level up 3) Important skills and what they do 4) Possible Stat Builds 5) Seguriper Playstyles 6) Bonus: Segureaper in team PvE - 1) Seguriper is a Hybrid Class Yes, I mentioned that Seguriper is a hybrid class, but what exactly does that mean? It means that Seguriper uses skills that are both Curse Elemental Based AND Physical Damage Based aswell. Curse Elemental Based skills have higher damage the more points you put in SPR and Physical Damage Based skills have higher damage the more points you put in STR. Oh no this sounds really complicated, how do I know what skills are Curse and which are Physical? I will show you right now! - 2) What skills to level up Like with every class, some skills are more useful than others, but how do you know which skills you should level up to avoid wasting your precious skillpoints? I will show you right now! - 3) Important skills and what they do Now a lot of people who make guides often talk about combos. "What combos should I use so I can always kill my enemies?" I'm sorry to break it to you, but I'm not going to do that, because Dekaron is a fast paced action MMORPG, if you are just going to use the same combo over and over you will never be a strong player. Instead I will show you some important skills and explain what they do and how they can be used in various situations. This way you can practice and shape your own combos and playstyle. The most important trick to becoming a good player is experience. Learn everything you can about all classes so you can figure out the best way for you to counter each class and each different players playstyle. This goes for all classes by the way, not just segu. I will however show you my skillbar setup aswell, just to show you that there isn't much logic in how I set up my skillbar. I can't just 1 2 3 4 5, I play with whatever I'm most comfortable with and then I adjust my playstyle depending on the class and player I'm facing. Knowledge is power so allow me to share mine: - Self Healing and Healing Moss. Pretty self explanatory. You use these to avoid getting killed. Timing on these however are actually quite important. You don't wanna use them too early and you don't wanna use them too late. - Recover Shield. Also pretty self explanatory. Once again your timing is important. I usually use this if my enemy is hesitating to attack or if they are running away from me and I choose not to persue because I know I can't finish him off yet. - Dark Circle. Do your very best to always keep this buff activated as it increases your Curse damage by 10% while active. - Removal. This is actually one of your most important skills. This skill is able to remove severe debuffs from yourself. This includes both PvP and PvE. You know that annoying web/hp drain from the first spider in Tower 2nd floor? remove it. Know that annoying 20 second stun from Rudene? remove it. Some important skills you can remove in PvP though would be (There may be more but I can't recall all of them right now, feel free to comment if you remember more): - Palpus slow/poison resistance debuff (Vicious/Concerra Summoner) - Vulnerable Arrow defense debuff (Segita Hunter) Note: Removal can NOT remove curses (segu and segnale debuffs) - Paralyze. Decreases the opponents movement speed by 100%. Can be used for escapes, catching running targets and even disrupting combos of classes such as Dragon Knight that are reliant on short duration buffs/pulses for burst dps combos. - Reduce Curse. Reduces the opponents curse resistance by 650 for 14 seconds. If you are quick this can be used to increase the potency of a curse damage combo on a sleeping target. - Sleep. Much like, but more efficient than Paralyze. Puts your target to sleep and can be used to interrupt your opponents combo, but also to initiate your own. - Cursed Fog. This aoe debuff decreases your targets critical rate by 644 and hit rate by 1089 for 60 seconds. Keep this on your opponent as much as possible to minimize the damage you take from their attacks. - Cursed Mist. This aoe debuff decreases your targets max hp by 15% but also reduces all healing efficiencies by 45%. This is especially effective when you believe your opponent is on HP and you wanna finish them off as their max hp is reduced by 15% and their hp potion effects are almost halfed. This means an imperial potion (heals 8000 HP) will instead only heal 4400. This debuff also lasts 60 seconds. - Curse Legion. While this skill isn't that harmful compared to some others, it can be used to throw off some people chasing you in wars, as it is natural for them to dodge aoes even tho the skill is pretty much harmless. Can also be used in huge cluster fights to deal a small amount of damage to a lot of targets. - Blood Hit. This is an extremely important skill. What makes this skill so deadly is that all hits tracks the target. That means you can't dodge this skill. This makes the skill extremely good for finishing off running targets. - Pillages. These skills are extremely important and can be used in a variety of ways. A lot of segus will just spam them for the increased damage, however I prefer to use them to interrupt other peoples combos (mostly). The Soul Pillage is especially effective against kiting enemies such as hunter and mages. Example: If you have ever fought a mage you know they are extremely combo reliant (emited flash, transfer lightning and aqua circle). Simply throw a pillage as soon as you see a mage do Emited Flash and they main combo is already ruined. Check the skill description in game to see what their buffs/debuffs do. They mainly lock your targets use of skills and then absorb their magic attack, physical attack at the cost of sacrificing some of your own magic resistance or defense. - Tizen Storm. This skill increases your movement speed by 20% and your PvP damage tolerance by 10% for 8 seconds. This is extremely useful for escaping combos or minimizing the potency of another players combo on you. It also pulses dealing small damage to surrounding targets. - Fin Rising. This isn't the most important skill, but I do like to use it when fighting classes that relies on kiting and aoes such as hunters and mages as it slows the target, but also dodges their aoe by moving towards them. - Envoy Other Self. This skill has high physical damage, and is also a really good skill for chasing down kiting or running targets. Not only does it pursue your target, but it also increases your critical rate by 12% for 8 seconds, which allows for a follow up combo. - Envoy Prison and Curse Circle. Envoy Prison lowers your targets movement speed by 100% for 3 seconds while dealing damage. The reason I combined these is because this is one of my favorite combo starters with segu on targets that are far away. I sleep or paralyze them then throw Envoy Prison followed up by Curse Circle. Curse Circle is hard enough to dodge as it is and even harder with the movement speed debuff. Additionally Curse Circle also decreases ALL damage of your opponent by an incredible 20% for 5 seconds. - Diskalo. This skill causes curse damage to pulse around you 5 times having a 75% each hit to reduce your opponents curse resistance by 5% and 150 for 10 seconds. This is a skill that most opponents would like to stay away from, as it is extremely puninshing for someone to tank this debuff as the segus curse based skills will deal incredible amounts of damage 10 seconds after. This skill can be used both as defense and offense. - Dopios. This is the last skill I'm going to talk about. This skill has extremely high damage, but should only be used when an opponent is asleep or when an opponent is enganging you in close range combat as the range of this skill is extremely low. It can be a hard skill to use, but if you successfully land it the damage is insane. Additionally this skill also reduces the targets critical damage by 10% each hit for 7 seconds. There are more important skills, but I left some out because I figured they were pretty self explanatory. - 4) Possible Stat Builds Like with all classes there are 3 overall stat builds: - Heal build - Mixed build - Str/Dex/Spr build Wether you follow these or find something in between is completely up to you. It is a matter of preference. Str is what segu uses for his physical skills, but a str build is mainly used by people who farm easy targets in PvE such as Shadowkris. Full Heal build is definitely something I can recommend for any new players as it allows you to survive. A heal build is definitely also something I recommend just overall, for both PvE and PvP alike, it doesn't have to be FULL heal. This is my stat build on Seguriper for reference: 333 STR - 5 DEX - X HEAL - 222 SPR X means just add all remaining stat points on heal. Also note that since I use a heal build majority of my combos consist of Curse based skills. However this doesn't mean I don't use physical based skills aswell. Like I said in the end its a matter of preference. You can copy my build or find one that suits you and your playstyle. - 5) Seguriper Playstyles I feel like a lot of this has already been covered in "important skills and what they do", but I have a quick suggestion that I hope you will take into consideration if you wish to become a good Seguriper. When you play you will see A LOT of segus doing the following: Sleep > Use all 3 pillages > Culpierd > Blood Hit This is without second thought one of the WORST combos you can use as a seguriper in my opinion. You literally just threw away all your combo breakers and counter possibilities just for some extra damage. This is something only a very unskilled seguriper would do UNLESS you are certain that your target has no shield left and you want to finish him off as quickly as possible. Wasting your pillages like this leaves you extremely open and vulnerable especially against classes such as Concerra Summoner and Dragon Knight whose only purpose in life is to erase you from existence. Anyways that is just my opinion on that "combo". As promised heres a picture of my Seguriper skillbar to show you that I don't have any logical setup or 1 2 3 4 combo setup. Obviously if I used 1 2 3 4 5 with this skillbar I would get my ass handed to me in an instant. I simply put the skills the way I'm most comfortable with: - 6) Seguriper in team PvE (BONUS) Just a few quick tips when you're doing PvE and fighting strong bosses as a segu in a party. - A lot of boss debuffs can be removed with "Removal" If you see any party members in trouble don't hestitate to help them - As a segu you're obv not a segnale, but IF you see someone about to die while you're doing fine yourself, don't hesitate to throw them some of that juicy healing moss - Please always keep your party buffed ❤️ - I hope you will find this guide to your liking. It has been a while since I've played Seguriper, however I can comfortably say that this is one of, if not my overall strongest class. Also feel free to share in the comment section if you have any question or have something I left out then I can add it to the guide - Sparky
  14. 2 points
    Dannyboi

    [Class Guide] Seguriper

    weeb build pointless
  15. 1 point
    Updated by Fayth on 7/17/2018: Re-uploaded and updated all Guild of Glory cosmetic item's in higher quality.
  16. 1 point
    Suffer and Perish Disintegrate and Vanish For I am the Queen Of Lightning, Ice, and Fire I. FOREWORD After a year and a half of being inactive, I’m finally back in Rising again. I can see that there are so many improvements happening here and there all over the game—from class balancing and new gears or items to frequent in-game events and creative user interface/skins. In my opinion, it’s a delight to see all of these updates. I’d like to thank @Nitex , @DEV Fayth, @Dannyboi, the rest of the staff, and all of the balance testers for the effort in making the game as exciting as possible. Anyway, I’ve been thinking about making a mage guide for a long time; however, it’s been quite tough for me to find the energy and motivation to do so. Honestly though, after hearing that free coins are given to class guide contributors, I was quite inspired to draft this guide. (also me: plz send +10 MC 2 and V3 boots for Segnale or a perf level 200 whip plz as a reward instead???) On a serious note, more than anything, I believe it’s my desire to see more decent Incar Magician players around that’s driving me to create this guide. Just like the Segnale guide I first made, this one will follow the same outline. Reasons why you should play a mage Secrets to becoming a strong mage Different mage breeds—which one are you? Various stat builds you can try My personal skill bar setup Skill chain combos for maximum damage Are you ready? It will take you 15 minutes to finish reading this entire guide. Let’s get the ball rolling. II. WHY YOU SHOULD PLAY AN INCAR MAGICIAN (1) YOU LOVE DEALING DAMAGE. There’s one thing that should be clear if you want to become a mage: you’re CRAZY about dishing out DAMAGE. It’s not that you simply like dealing a lot of it; you REVEL in being that one guy doing the most damage among them all. I’m talking about a situation in which Mages outshine all other classes in terms of damage—i.e. DKSQ—which leads me to my next point. (2) YOU ENJOY WINNING IN DK SQUARE. Of course, becoming a stronk mage cannot be done by playing alone. You need to be cooperative and strategic—a team player whose situational awareness, fluid gameplay, and determined bloodlust to demolish the enemy are all second to none. You love seeing piles on top of piles of enemies who have been electrocuted, frozen, and burned alive by you until they have met their untimely demise. (3) YOU HAVE AN ELEGANT GAMEPLAY. Unlike other classes that look like complete savages while fighting, the Incar Magician has a smooth, fluid, and entrancing fighting style. While the animation of most skills is slow, they’re aesthetically pleasing to look at. You don’t go ahead and smash the keyboard at the first sighting of an enemy Aloken or Bagi; instead, you wait for the most opportune moment to unleash the wrath of the elements onto unsuspecting foes. The next time they see you on the battlefield, they’ll be sure to approach you with caution—all the while sensing and fearing the aura of death looming over their heads. III. SECRETS TO BECOMING A STRONG MAGE Playing as an Incar Magician requires you to have great foresight, reflexes, and timing. I know you’re thinking: “Thanks Capt. Obvious. All players need those attributes to become good at the class they play.” That’s right. While the requirements are true for all other classes, for ones without much natural abnormality resistance (e.g. Mage, Segnale), these mentioned attributes are all the more crucial. If you have a great grasp of all these attributes, mastering the class becomes a tad bit easier. How do you get started? (1) Get yourself some decent equipment. You don’t need a perfect set to become a good mage. However, you do need some decent gear to compete. For starters, you have to look for the following: Lvl 200 Wand/Staff +10 Tera Helmet, Armor, Gloves, and Pants +9 Tera Belt with 3% PvP/PK Gems +9 Tera Armlets with Max Shield Gem (options: ice/light/fire/magic) Upgraded Squama Upgraded Vit Necklaces Upgraded Spell Kracions When I first competed as a mage in Rising or even in Global (now Papaya) server, getting the perfect set or accessories was never the priority. The perfect stats can only do so much in improving your gameplay. Sure, it feels awesome to have the best items in your arsenal. However, at the end of the day, it’s how you maneuver your character to win any kind of fight. As long as you’re not missing any of the key equipment listed above, you’re on your way to becoming a worthy mage. (2) Get comfortable knowing that Incar Magician is not a PvP class. The Incar Magician is probably one of the worst classes to do PvPs with because of three reasons: No mobility - The class has no speed buff. If your positioning or placement on the battlefield is poor, your death is almost always guaranteed. Slow casting time - In addition to having no mobility at all, Mages have one of the slowest skill-casting times among all classes in the game. This affects our gameplay in a way that makes us want to avoid a head-on collision with anyone. It is way too easy for other classes to interrupt our skills and that means bad news for us, which leads us to the next point. Skill-chain combo reliant - While mages have the highest damage output among all classes especially in DKSQ, it’s only possible because of specific skill-chain combos that we cast. If one skill gets interrupted, it’s all over for you: say goodbye to that enemy escaping from your damage barrage. You might get disheartened after reading all these reasons why Incar Magician is bad for PvP. Now, if PvP is your thing, go ahead and play any of these awesome PvP classes: Segueripper, Aloken, BW, Bagi, and AK. Capiche??? (3) Understand the nature of all the other classes and learn how they generally fight. This point might come as a surprise because it’s not about the Incar Magician at all. What I want you to understand is that for you to become good at playing a mage, you need to know your enemy well—their skills and their effects, as well as their buff duration and attacking pattern. With that in mind, you’ll know the best timing when to cast Stasis Orb or Ghost of Time to interrupt the enemy. Likewise, having the knowledge about your enemy’s behavior can help you properly time the usage of your Shield of Siz—your trump card to escape deadly situations. You have to be familiar with the kinds of skill buffs they use so you don’t waste your attack chain combos. Think of it this way: you wouldn’t want to cast Stasis Orb on a Bagi or HB with the Resistance Buff on; you wouldn’t want to use your hard-hitting combos on an Aloken with La Defense; you wouldn’t want to go Rambo on a VS who has just used Shadow Vengeance. You get the point. Understanding your class well helps you become good at playing it. However, learning how other classes play and creating customized strategies based on your opponent’s fighting style separate the truly great from so-so players. IV. DIFFERENT MAGE BREEDS—WHICH ONE ARE YOU? Nowadays, so many players consider someone who’s geared as OP (if you’ve been living under a rock, you wouldn’t know that acronym means “overpowered.”) Anyway, I always believe that it’s actually your skills as a player that makes you great and not your equipment. SKILLS MAKETH YOU OP, OKE? If all else is equal, meaning everyone has the best of the best gear, only the most skilled ones will take home the bacon. In some very rare instances, however, those who have mastered the art of playing while lagging, become winners. (no shade intended) Now, let me just give you a brief description of the different mage “species” you’re all familiar with in-game: (1) The first is the useless ones, geared or otherwise. These are mages who suck at making a proper skill chain combo. These are the mages who don’t buff the team. These are the mages who constantly switch targets every 10 seconds. These are the mages who spam their skills even when they’re stunned, thereby getting themselves bugged over and over. These are the mages who are shit at coordination, placement, and targeting. They are nobodies who die in the crossfire. If you spot them in the enemy team, be sure to eliminate them fast if they have high DKSQ ranking (easy kill = easy points). If they have low DKSQ rank and noticeably under-geared, you can just let them be and focus on killing/targeting somebody else who’s more important. (2) The second breed of mages is the one usually targeted first in team fights. They’re not technically skilled but are either heavily geared or fully buffed (or even both). Hence, they are troublesome to be left alive. They try their best to deal as much damage as possible to the enemy team. Once ganked, they persist to fight, but unfortunately, perish in the end. (3) The third breed of mages is the rarest—and most dangerous— of them all. These are elusive mages who disengage from head-on fights because they know that’s not where they should be. They are the ones constantly scanning the entire battlefield, finding the perfect target that could be killed right away. They are the ones who know how to command the group, defend someone by tanking some damage, and decisively kill the key support of the enemy team. These are the mages whose goal is to never die in a DKSQ match, yet kill as many targets inconspicuously. They’re not scaredy-cats or cowards; they’re strategic. Dying means giving the enemy some advantage and this mage breed fully knows that well. They want to keep the score gap as wide as possible so that their team will win. After reading all that, which kind of mage breed are you? V. VARIOUS STAT BUILDS YOU CAN TRY Since Incar Magician is a damage dealer class, some n00bs might think that full SPR is the way to go. You’re not a hunter, who manages to survive just fine in fights with a glass cannon build, so don’t even think about it. You only have one stat build, whether you’re going PvP, PvE, DKSQ, BR, PTM, or Siege—and that is heal build. Now, this section is going to focus on this topic: WAND VS. STAFF. I’m going to make this as simple as possible especially for you newbies. WAND BUILD If you want consistently high “white” or normal damage, go for a wand. Not only is it cheaper to socket, it’s also more inexpensive to buy when compared with its counterpart. What you need is a wand with the highest lightning % gems available, and has perfect full magic damage options. The stat requirements are as follows: STR: 35 SPR: 447 HEAL: REST OF THE STAT POINTS STAFF BUILD On the other hand, if you want considerably higher critical damage, go for a staff. It is way more expensive than a wand because of vitality options. If you can’t afford a full vit staff, settle with a full damage wand instead. Trust me, it’s not worth it to get a staff that doesn’t have full vit options. Using a staff requires more strength points: STR: 86 SPR: 426 HEAL: REST OF THE STAT POINTS Let’s move on to the next big question: can I use two weapons as a mage? The answer is: ABSOLUTELY YES. If you can afford it, you should have two weapons as a mage. It’s up to you whether you want to use two staffs, or two wands, or one of each. What’s important is that you get to maximize your damage as a mage. Personally, I suggest that you do the following if you can afford it: get a full vitality staff then put % lightning gems on it; after that, get a second weapon, preferably a wand, then place % ice gems on it. You’ll need to train yourself to play like a hunter (i.e. switching back and forth between two weapons) as you cast your skill chain combos. Got it? This takes a lot of practice. You’ll know you’re good enough when you can switch weapons smoothly without thinking too much as you’re fighting—like it is muscle memory already. VI. MY PERSONAL SKILL BAR SETUP There are many ways to personalize or customize your skill bar setup. You do you. VII. SKILL CHAIN COMBOS FOR MAXIMUM DAMAGE As mentioned quite a number of times already, Mages need to do proper skill chain combos to become devastating damage dealers. Otherwise, they’re useless. End of story. Before we get to the breakdown of the attack combos, let’s begin with your buffs: Use the following skills before you engage in any fight (the first five skills can be cast in no particular order): Seize Nimbus: Increases defense and resistance against every attribute for 5 minutes. Magic Power: Increases magic attack for 5 minutes. Mind Blessing: Increases the spirit of the party by ~85 points for 20 minutes. Neon Blessing: Increases the fire, ice, and lightning resistance of the party by ~5% for 20 minutes. Pin Bless: Increases defense by ~1.5% and all resistance by ~5% for 10 minutes. Mana Force: Increases MP regeneration by a lot for 2 minutes. Glawar: Incar magician trans-up skill Urzer Gain: Reduces mana consumption by 50% and increases abnormality resistance by 10% for 50 secs. For the combos, here’s how you get started. Combo 1: Ghost of Time (or Stasis Orb) > Emitted Flash > Transfer Lightning > Deuplace This option deals the most damage out of any other skill chain combos you have. As you can notice, there are technically only three attack skills here. Transfer Lightning reduces the enemy’s lightning resistance by a bit, and Deuplace diminishes the overall attack of the enemy by a whole chunk while dealing a lot of damage. Just a reminder: you need to approach the enemy for this combo to work. These three skills are more than enough because you shouldn’t be staying at one point for more than 2-3 seconds anyway. Right after casting this combo, you’ve got to move away then reposition yourself and prepare for the next attack while switching to your 2nd weapon immediately (if you have it). Combo 1.1: In an unlucky chance that either Stasis Orb or Ghost of Time misses, you need to be quick in changing your skill chain combo. Here's my recommendation: Ice Wave > Emitted Flash > Transfer Lightning > Pseudo Space or Aqua Circle Ice Wave is a good skill to use if you want to quickly slow down the enemy. Once the debuff takes effect, proceed with the usual combo, except instead of Deuplace, you will use Pseudo Space. I prefer casting Pseudo Space instead of Aqua Circle in this scenario because you'll want to use Aqua after casting Inor. Combo 1.1 is your Plan B, in case Ghost of TIme or Stasis Orb fails. Combo 2: Measure > Gracious Eddy > Flame Gusher > Inor > Aqua Circle Before using the combo, start with Measure real quick to widen the gap between you and your enemy while burning his mana pool to ashes. This combo makes use of your two other elements: Ice and Fire. At this moment, you should have the ice wand equipped. Gracious Eddy provides a temporary movement speed slow to the target. Don’t use the skill if the enemy has resistance buff on or has Aqua Remover that has just been triggered. In such cases, it’s more effective for you to continue building your distance away from the enemy while casting Firemass (to deal quick damage) or Energy Hammer (to slow down the enemy) in between. Flame Gusher provides temporary HP drain (which is annoying for the enemy), while Inor deals a lot of damage in just two seconds. This is the reason why I prefer using Aqua Circle right after Inor. What’s more, Inor also lowers the critical attack chance of the opponent by a bit. Combo 3: Stasis Orb | Freezing Spirit | Energy Hammer | Frost Nova | Vertex Halt | Ice Wave | Vellocia The following attack chain can’t really be considered as a combo because these are just the filler skills that you have to use while waiting for Combo 1 and Combo 2 skills to cooldown. I love using all of these skills to slow down the enemy or keep them in one place. You may cast them in any particular order. I usually throw any of these skills against enemies in DKSQ, especially ones who are being targeted by my raid members. From time to time, I also cast Pseudo Space to deal damage or Spoiled Divinity to lower the Fire, Ice, and Lightning resistance of the enemy by a bit. I don’t usually recommend using these two skills because they have such slow casting time—they really make you vulnerable to ganks and enemy ambush. Combo 4: When your Combo 1 and 2 skills are ready, you should quickly rush to your enemy to prepare for the next combo. This time, you’ll use the following: + Infernal Pillar > Gracious Eddy > Measure + COMBO 1 Infernal Pillar “disarms” your opponent for 3 seconds—this is very useful as you’re about to cast Gracious Eddy to slow him down. Meanwhile, you want to further build the distance between you and your enemy that’s why Measure is needed. When that’s done, you only have to repeat Combo 1 > Emitted Flash, Transfer Lightning, Deuplace. PK SKILLS: The Incar Magician is a fairly decent PKer as she has a lot of single-target skills. Here's a list of all the available decent PK skills for Incar Magician. Firemass: Sends 6 burning fireballs to the enemy in a linear AOE. Flame Burning: Intensively throws 6 fireballs at a target. Cruelty Lightning: Deals 6 balls of lightning at a target. Infernal Pillar: Throws two fire pillars at a target while closing in the distance between you and the enemy. Disarms your target for 3 seconds. Ice Blanket: Throws icicle shards at a target 6 times. Blast Phoenix: Summons the Phoenix and deals damage 3 times. Thunder Spear: Gathers powerful lightning then hits the target twice. AVOID USING THESE SKILLS: Gleam Boom: Slow casting time, deals weak-ass damage for a 180 skill, does nothing useful really Elemental Master: Very slow casting time, deals insignificant damage, has no special effect Gravity Ruin: Very slow casting time, deals insignificant damage, has no special effect I only have Gleam Boom in my skill bar for PvE purposes... VIII. ON A FINAL NOTE These are the combos I normally use in DKSQ or PvP. Now, mages are totally fun to play because there are a whole lot of other skill chain combos that you can use depending on the situation. There will be times you have to change your Control Type option to A as you’re using some skills, especially when fighting Aloken, VS, AK, or Bagi. I won’t go into detail why this has to be done—figure it out yourself. I’m challenging you to begin playing this class and explore a whole new world of DKSQ carnage with the Goddess of Lightning, Ice, and Fire! I hope you enjoyed reading this guide as much as I did while making it. Cheers ❤️ Ximena | Maleficia P.S. I’m expecting some valuable donations from all you rich people out there. Send a lvl 200 vit staff and a perf wand via mail goddammit.
  17. 1 point
    Sins

    HAPPY BIRTHDAY DEV FAYTH!

    Happy Birthday @DEV Fayth . Wishing you good health and more Birthdays to come.
  18. 1 point
    jjohnap

    HAPPY BIRTHDAY DEV FAYTH!

    Happy Birthday Fayth!! -wavvy
  19. 1 point
    iZeno

    HAPPY BIRTHDAY DEV FAYTH!

    Happy Birthday @DEV Fayth
  20. 1 point
    Xona

    HAPPY BIRTHDAY DEV FAYTH!

    Happy burfday @DEV Fayth!!!
  21. 1 point
    Buttons

    HAPPY BIRTHDAY DEV FAYTH!

    Happy Birthday OP @DEV Fayth
  22. 1 point
    wew nice guide
  23. 1 point
    Nitex

    A Poem about Segnales

    Respect the Seg And I'll heal your leg Because when a hunter stuns you A Bagi could destroy you Do not fear! Your favorite Seg is here I shall provide you with Shield And throw that Bagi a Curse Field When the hunter comes Your legs will be cuffed Little does she know... You have been buffed! With me you will survive Because of what my spells provide You will become stronger And surely survive longer Without me, what would you do? Without me, the Wizard will make you black and blue.
  24. 1 point
    Nitex

    New weapons and armor

    Adori and Fayth answered this perfectly. The game economy is currently “adjusting” now that hackers have been almost completely eliminated from Rising. They had a bigger impact on the economy than we inferred from our monitoring tools. Suddenly demand has risen much faster than supply. Overall this is really good for the game as now players can gain higher value from the same farming efforts, but from what I’ve seen before it will take a few more weeks for the economy to stabilize. Note: the fact that the game economy is adjusting right now doesn’t mean it is in a bad state, but rather improving to be better than before. In terms of new sets or weapons, we still haven’t even began planning a new iteration of either of those. We’re focusing on adding new content (that you’ll be seeing soon, relates to the preview we added) but we aren’t working on new sets or weapons. While I’m talking about new content, I’d like to bring up how much of an amazing job @Dannyboi and @[DEV]Fayth are doing. Danny has come up with ideas that have brought / will bring completely new experiences to the game. In addition to that he’s pushed me to make new content (this hard to make) by showing me how much fun it adds to the game and how much people enjoy it (weapon skins for example). Even more, he’s learning to dev at an exceptionally fast pace and has been helping me with updates, which has been a huge help since this semester I’ve been really busy since I’m close to graduating. Fayth has contributed to not only improving game balance to a state better than before, but to creating a state where the game is arguably the most balanced it has ever been by far (even better than official) judging by character statistics. I’ve tried to dabble with balance before but it’s a ridiculously complicated task. I’m not saying balance is perfect right now, but I can say that it’s better than any other private server and better than official, hands down for sure. I will never forget how amazing the Rising 2018 patch was with the comprehensive skill balance and the comprehensive gear balance that Fayth deved by herself. There are still some adjustments we are testing / working on, but we went from no where near balanced to near perfect balance, and now it’s just carefully making it slightly more balanced (with balance pt3). And finally, the rest of the staff (including the new staff) has shown some amazing initiative and also created new events and helped banish hackers. I’m already getting the urge to push some OPRs to GM status but of course we have procedures we have to follow for this Sorry for going off topic, I’m getting a little emotional with this post. Maybe it’s because I’m out of town and I miss everyone. But it’s also because the game is in a wonderful state with amazing staff and happy players.
  25. 1 point
    Fayth

    [Guide]: All 12 Classes Overview

    Renders from KR, I had to fix the ones from DW, Segu, and CS. They are there now
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