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Everything posted by Fayth

  1. If the disparity between users is that steep, then the users getting absolutely destroyed and outplayed by the other party should be prioritizing other tasks in-game to gear up rather than focusing on Deadfront. The reason that I say this is because Deadfront only gives minimal benefit compared to other methods and the ranks gained only provide a very meager amount of character bonus. It was revamped to be something for end-game users to compete against for rewards, bragging rights, and end-game ranks. Just like DK Square, it is another end-game method to earn Grade Points. (The only methods to earn them are through competition and end-game work).
  2. Hello @Braphi, The Exec-Team of DKR decided to prevent Deadfront from working on C2 because some users were taking advantage of it to avoid the PVP-Aspect of the event. A lot of other users at the time of the revamp expressed their distaste of such actions which is what led to it being accessible only on the main channel. That being said, we would open up Deadfront again on another channel if more than 4 parties are having issues joining the main channel Deadfront. This is to promote competition and to try to limit the farmability of the new accessories at the end of the dungeon by avoiding PVP. Deadfront is a type of event that is most fun when multiple parties are within simultaneously because it is meant to be a competition to be the most effective party. A higher-level Deadfront tier may also appear in the future but only the highest tier will give the rank rewards and exclusive Deadfront loot. So basically to answer the question, yes it is very possible but we want as many parties as possible participating in the same event.
  3. Fayth


    Send me a direct message on discord please.
  4. Fayth


    I'll pay you 16b right now for the Twinblade if you are interested.
  5. Fayth


    How much do you want in Dil for the full DK osmium set and 195 hammer? How many vitality lines do the gloves have?
  6. These are great ideas, many of which we have thought about doing before but are a little more complicated from a Developer standpoint. I'll go into some detail of your ideas in this reply: 1.) DK Square Sets: This is possible to do, however, due to our client being on an older .exe of the game since we are a private server, this would result in a lot of visual bugs and issues that would require creative solutions to get it to work even close to what we would intend them to be like. For example, the DK Square stats would give the same abilities both inside and outside of DK Square on our client. We can work around this by removing the stats from the normal channels, but this would result in a lot of visual bugs in the stat window, damage, and more. (Numbers would be appearing one way on the live on DKS servers, but would actually be different). This would cause a lot of confusion and really only the developers would really know what the real values are. If we could get them to work exactly as they do on the Official Game, then that would be the best solution. 2.) Buffs within DK Square: This is also very easy to do, however, I recently adjusted all of the D-Shop Buffs and Candies to flat amounts to improve the balance of DK Square. If we were to add really powerful buffs into DK Square it could possibly harm balance and make some classes to powerful and advantageous within the DK Square system. Depending on how hard these new buffs are able to be obtained, they could widen the gap between new users and experienced users which is something we are working really hard to decrease. Also, there would be visual bugs with these new buffs as they would only work in DKSQ and not on the live server. (Unless we block those buffs from being able to be utilized on the live channels like we do with the Lurile, no-fish, channel). 3.) Ranking Ladder: This is actually something that Nitex was working really hard to develop. We have already implemented bi-weekly BR and PTM ladders which you can see at the top of our website by clicking on the "Rankings" button. That being said, the same type of ranking system cannot be applied to DK Square because the database doesn't really have anything that is recorded by users; like kills, points, etc. Because this type of information isn't logged into the DK Square server, it makes it really difficult to be able to add a ranking system without the necessary data. Overall, these are great ideas, they just require source code and newer files that we don't have access to at the moment. We can still look into other options of improving DK Square or coming up with creative ways to get through these hurdles to improve the overall experience within DK Square. :3 No members of the DKR-Staff Team are paid; the entire DKR-Staff Team is comprised of volunteers. However, the only sort of "payment" that DKR-Staff Team members receive are in the form of a monthly D-Shop Coins salary that is issued once per month, all staff members receive the same amount. These coins can only be used for cosmetic items. They cannot be used, for example, to upgrade gear and sell it on the market as that will result in an immediate demotion and permanent ban. All of this is heavily monitored by our advanced systems and Nitex himself. All of the donations that Dekaron Rising receives is put right back into the server to upgrade our systems and developing future projects. Furthermore, the reason why weapons are primarily "fashion" is because when we were balancing them we didn't want them to be a huge difference between the level 195 weapons. You are correct that users with 195 weapons can still beat users with level 200 weapons because the difference is very minimal. Dream Powder is a solid way to gear your character right as it is worth a decent amount right now. It doesn't require hardly any gears or high levels to farm it. @WhinnieThePooh I highly recommend that you utilize the Dream Powder farming method as a new user while it is still a well-demanded item that a newbie can farm. This is a new system that we recently added to the server and have been updating it every few months with new items. Without this system, new users had to farm dragon bones, and other exchange materials to build up. :3 Once you gear up a bit, then you could have an easier experience farming other avenues. The current rate for Dream Powder is around 1000 DP = 300~350m. (It could possibly be higher than that, so check the Agency to get the current market price of it). If you don't use the Dream Powder to sell for dil, you could use it for items for yourself OR you can use it to barter with. Example: WTT> 3000 DP = +10 180 weapon with gems, or other item.
  7. @madlucifer, You can view the stat requirements for the level 200 staff in the D-Shop. Just hover over the weapon and it will show you exactly which stats you need.
  8. Hello @nafalabi, You can run Dekaron Rising on any dual-boot system or Virtual Machine.
  9. @jarwin, Did you try going there on Arcane?
  10. This is very true, a lot of users tend to have different variations of the definitions of Pay-To-Win and Pay-To-Get-Ahead. If a game implements a Pay-To-Get-Ahead System but in reality, the users have to play daily for ten years to obtain an item that users that make a real money purchase can get in moments then that can also be considered heavily Pay-To-Win because of the amount of farming time required being too unrealistic. We do, however, offer alternative ways to get lesser boosts like 20%, 50%, 100%, and 200% amulets for free. The 200% amulets do take a while either through Dil or the Daily Attendance Coin Exchange because they offer the highest experience boost. I agree wholly with what you have stated above. The 7% elemental attack gems in the D-Shop store were the same price as they currently are now. The 7% elemental attack gem boxes are still in the D-Shop exchange but nobody purchases them anymore since the cost is too great. I could be wrong on what I am about to say next, but, I don't remember that 7% elemental attack gems were first introduced into the Purchase Point Exchange until much later. If I remember correctly, they were first introduced on Under Crespo Abyss as a 0.01% or 0.02% drop rate from the Hellish Spiders. I could be entirely wrong on this though as this was a couple of years ago. Yes, the prices of the 8% elemental attack gems were increasing before that issue, but that bug is only one of the multiple reasons that could have affected the increase in the price of the 8% elemental attack gems. Other potential reasons include the fact that the DKR-Staff Team is not permitted to reward 8% gems in any events unless under very specific circumstances whereas 7% gems can still be widely rewarded in events. Even in our biggest tournaments, the DKR-Staff Team refrained from rewarding these gems. That being said, I still do not consider the 1% increase in elemental attack damage from the 8% gems over the 7% gems to be a significant enough advantage to describe the gems as Pay-To-Win. If the 8% gems instead gave 10% or more elemental damage, then in my opinion, that would be considered more Pay-To-Win due to the significant and noticeable power advantage. Here is the most important part, which I feel like only a small percentage of users really took away from us adding the 8% elemental attack gems to the D-Shop Store: There was an issue of severe monopolist control over the sale of 8% gems on the server. What we did to benefit the consumer rather than the seller was to add a Price Ceiling in the D-Shop Store that prevents the gems from being sold for more than our set market price; since if a consumer of 8% attack gems purchased a gem for higher than our set price it would be at their own personal loss. This action benefits the consumers over the monopolists which were taking advantage of their superior market power. Now, they can no longer benefit themselves at the cost of others. Monopolists are no longer the only sellers in the 8% gems market. The DEV-Team opened up a second avenue for consumers to access 8% gems in hopes of stabilizing the economy. Adjustments can and will be made in the future as they are deemed necessary. tl;dr: We reduced the monopolists market power and their ability to influence the market price of 8% gems.
  11. Hello @Disty, Everyone is entitled to their opinion of Pay-To-Win, I'm not saying that your opinion is wrong, but I think it can be described a little clearer. I do agree with some of what you said to an extent. Pay-To-Win is when users are able to buy something with real money that is not obtainable in-game and also grants the user significant power advantages over other users that have not made the same real-money purchases. Pay-To-Progress-Faster is not Pay-To-Win. 7% gems were in the D-Shop Store when they were released on DK-Rising, but we tried to hold off implementing the 8% gems into the D-Shop Store as long as possible. Personally, I wrote some statements that the new 8% gems should not be added into the D-Shop Store but my opinion changed over time along with the market prices of these items. Also, there were never any issues in the past with 7% gems existing in the D-Shop Store. Over time, the price of 8% gems appreciated in value instead of depreciating which is what the DEV-Team wanted to happen. There are multiple reasons why these gems appreciated in value and many of them have been improved upon behind-the-scenes. One example that I will notate here is; there was a bug that was causing anyone who connected to the Asia Cloud to immediately disconnect from DK Square, Battle Royale, or PTM upon entering. This issue has been fixed. The primary reason why 8% gems were added to the D-Shop Store is to set a very much needed Price Ceiling on the item. Users will no longer be able to sell 8% gems higher than the market price that we have now set them at. They can be sold for equal to or less than the D-Shop value, but not above our server-determined price ceiling. Ultimately, the consumers looking to purchase 8% gems benefit from this. Furthermore, 7% gems cost approximately 200~240 million dil in the agency and are quite easy to obtain. The 8% gems only offer 1% more increase in elemental damage per gem and cost 6~8 billion dil or more prior to the update that added them to D-Shop Store. This action is not a cash-grab or pay-to-win. This action was simply our developer solution to work towards improving the market surrounding these new gems. Data shows that the cost of many items was affected by these gems by increasing their value much more than what we anticipated for. Thank you. DKR-Fayth
  12. Fayth


    Hello @CountFire, We do not have a Stamina statistic on Dekaron. If you are referring to Mana (MP) which is the Blue Bar located directly underneath your Health (HP) Red Bar, then you can purchase Mana Potions from the NPCs in Ardeca very cheap.
  13. Fayth


    Hello @CountFire, Check out our Pet Guide! This guide has information on how to obtain all Pets and everything else you need to know about them.
  14. Fayth

    5% Gems location

    You can also get All Resistance Gems and Guard Gems from Tower of Spell. All Resistance Gems go into your Armors and Guard Gems go into your Helmets.
  15. You can purchase D-Shop Items with Dil without ever needing to become a "Pocket Warrior". Pay-To-Win is where there are significant advantages locked behind a Payment Wall that you cannot access by any other means other than paying real money, because these items can be purchased with Dil and other game items it does not fall under the definition of "Pay-To-Win".
  16. Make sure your client is up to date, it is working.
  17. Fayth


    Welcome back to Dekaron Rising, I see that you already joined our Discord as well.
  18. Some items were missing from the Agency (meaning if someone was selling them, you wouldn't be able to see them in the Agency). This update adds these missing items to the agency to be viewed and purchased from other users without having to check every shop for the item.
  19. OMG 2.75m per box ! That is like 27+ dks from your timezone, and each one being 15+ min. That is 405+ minutes (7 hours, ps. 1200 minutes is 20hrs not 72 hours) of game time for a box that has a 62% chance of not giving you an 8% gem. So what you are saying is that you have 21 hours to maybe get a shot at one random 8% gem, but you don't have 20 hours to get a guaranteed 8% gem by your calculations? --- 7% gems are still just as competitive as 8% gems and only cost at most 250m each as opposed to the current 6~8b per gem; or maybe the 20b+ for a blood whip with 3x 8% gems than 8b or less for a blood whip with 3x 7% gems.
  20. emblems, colo mavrics, grade points for ranking up to legend
  21. the box will be available in the purchase point exchange, without any $ needing to be spent
  22. This poll is not asking about purchase points, we have already decided on that price from an economics standpoint. The poll is asking whether or not the box should be added to the D-Shop too. Either way, the box will be added to DKS.