Jump to content
News
  • Welcome to the new website!
  • All channels online
  • All donations are automatic again

    Piety

    Rising Members
    • Content Count

      22
    • Joined

    • Last visited

    • Days Won

      3

    Reputation Activity

    1. Confused
      Piety reacted to Dannyboi in [Class Guide] Seguriper   
      You are afraid of the darkness that dwells inside you
      But sometimes you gotta fight darkness with darkness
      --
      Introduction
      The Seguriper is a really interesting class. It is a hybrid class which means it's not a pure elemental damage based class like mage nor a pure physical damage based class like Azure Knight. I will talk more about this later in this guide.
      Segupriper is an amazing all-round class which is easily noticed by the sheer amount of seguripers seen in game especially by hard farmers and new players. This is due to Seguripers ability to not only dish out some crazy amounts of DPS in PvE aswell as PvP, but also due to its ability to buff and heal itself. If that isn't enough the Seguriper also uses a freaking scythe as weapon, so if you're the type who is into dark themes, weakening your opponent with curses and tearing them apart with scythes then the Seguriper is definitely your class!
      -
      In this guide I will talk about:
      1) Seguriper is a Hybrid class
      2) What skills to level up
      3) Important skills and what they do
      4) Possible Stat Builds
      5) Seguriper Playstyles
      6) Bonus: Segureaper in team PvE
      -
      1) Seguriper is a Hybrid Class
      Yes, I mentioned that Seguriper is a hybrid class, but what exactly does that mean?
      It means that Seguriper uses skills that are both Curse Elemental Based AND Physical Damage Based aswell.
      Curse Elemental Based skills have higher damage the more points you put in SPR and Physical Damage Based skills have higher damage the more points you put in STR.
      Oh no this sounds really complicated, how do I know what skills are Curse and which are Physical?
      I will show you right now!

      -
      2) What skills to level up
      Like with every class, some skills are more useful than others, but how do you know which skills you should level up to avoid wasting your precious skillpoints?
      I will show you right now!

      -
      3) Important skills and what they do
      Now a lot of people who make guides often talk about combos. "What combos should I use so I can always kill my enemies?"
      I'm sorry to break it to you, but I'm not going to do that, because Dekaron is a fast paced action MMORPG, if you are just going to use the same combo over and over you will never be a strong player.
      Instead I will show you some important skills and explain what they do and how they can be used in various situations. This way you can practice and shape your own combos and playstyle.
      The most important trick to becoming a good player is experience. Learn everything you can about all classes so you can figure out the best way for you to counter each class and each different players playstyle. This goes for all classes by the way, not just segu.
      I will however show you my skillbar setup aswell, just to show you that there isn't much logic in how I set up my skillbar. I can't just 1 2 3 4 5, I play with whatever I'm most comfortable with and then I adjust my playstyle depending on the class and player I'm facing.
      Knowledge is power so allow me to share mine:
      - Self Healing and Healing Moss. Pretty self explanatory. You use these to avoid getting killed. Timing on these however are actually quite important. You don't wanna use them too early and you don't wanna use them too late.
      - Recover Shield. Also pretty self explanatory. Once again your timing is important. I usually use this if my enemy is hesitating to attack or if they are running away from me and I choose not to persue because I know I can't finish him off yet.
      - Dark Circle. Do your very best to always keep this buff activated as it increases your Curse damage by 10% while active.
      - Removal. This is actually one of your most important skills. This skill is able to remove severe debuffs from yourself. This includes both PvP and PvE. You know that annoying web/hp drain from the first spider in Tower 2nd floor? remove it. Know that annoying 20 second stun from Rudene? remove it.
      Some important skills you can remove in PvP though would be (There may be more but I can't recall all of them right now, feel free to comment if you remember more):
       - Palpus slow/poison resistance debuff (Vicious/Concerra Summoner)
        - Vulnerable Arrow defense debuff (Segita Hunter)
      Note: Removal can NOT remove curses (segu and segnale debuffs)
      - Paralyze. Decreases the opponents movement speed by 100%. Can be used for escapes, catching running targets and even disrupting combos of classes such as Dragon Knight that are reliant on short duration buffs/pulses for burst dps combos.
      - Reduce Curse. Reduces the opponents curse resistance by 650 for 14 seconds. If you are quick this can be used to increase the potency of a curse damage combo on a sleeping target.
      - Sleep. Much like, but more efficient than Paralyze. Puts your target to sleep and can be used to interrupt your opponents combo, but also to initiate your own.
      - Cursed Fog. This aoe debuff decreases your targets critical rate by 644 and hit rate by 1089 for 60 seconds. Keep this on your opponent as much as possible to minimize the damage you take from their attacks.
      - Cursed Mist. This aoe debuff decreases your targets max hp by 15% but also reduces all healing efficiencies by 45%. This is especially effective when you believe your opponent is on HP and you wanna finish them off as their max hp is reduced by 15% and their hp potion effects are almost halfed. This means an imperial potion (heals 8000 HP) will instead only heal 4400. This debuff also lasts 60 seconds.
      - Curse Legion. While this skill isn't that harmful compared to some others, it can be used to throw off some people chasing you in wars, as it is natural for them to dodge aoes even tho the skill is pretty much harmless. Can also be used in huge cluster fights to deal a small amount of damage to a lot of targets.
      - Blood Hit. This is an extremely important skill. What makes this skill so deadly is that all hits tracks the target. That means you can't dodge this skill. This makes the skill extremely good for finishing off running targets.
      - Pillages. These skills are extremely important and can be used in a variety of ways. A lot of segus will just spam them for the increased damage, however I prefer to use them to interrupt other peoples combos (mostly).  The Soul Pillage is especially effective against kiting enemies such as hunter and mages.
      Example: If you have ever fought a mage you know they are extremely combo reliant (emited flash, transfer lightning and aqua circle). Simply throw a pillage as soon as you see a mage do Emited Flash and they main combo is already ruined.
      Check the skill description in game to see what their buffs/debuffs do. They mainly lock your targets use of skills and then absorb their magic attack, physical attack at the cost of sacrificing some of your own magic resistance or defense.
      - Tizen Storm. This skill increases your movement speed by 20% and your PvP damage tolerance by 10% for 8 seconds. This is extremely useful for escaping combos or minimizing the potency of another players combo on you. It also pulses dealing small damage to surrounding targets.
      - Fin Rising. This isn't the most important skill, but I do like to use it when fighting classes that relies on kiting and aoes such as hunters and mages as it slows the target, but also dodges their aoe by moving towards them.
      - Envoy Other Self. This skill has high physical damage, and is also a really good skill for chasing down kiting or running targets. Not only does it pursue your target, but it also increases your critical rate by 12% for 8 seconds, which allows for a follow up combo.
      - Envoy Prison and Curse Circle. Envoy Prison lowers your targets movement speed by 100% for 3 seconds while dealing damage. The reason I combined these is because this is one of my favorite combo starters with segu on targets that are far away. I sleep or paralyze them then throw Envoy Prison followed up by Curse Circle. Curse Circle is hard enough to dodge as it is and even harder with the movement speed debuff. Additionally Curse Circle also decreases ALL damage of your opponent by an incredible 20% for 5 seconds.
      - Diskalo. This skill causes curse damage to pulse around you 5 times having a 75% each hit to reduce your opponents curse resistance by 5% and 150 for 10 seconds. This is a skill that most opponents would like to stay away from, as it is extremely puninshing for someone to tank this debuff as the segus curse based skills will deal incredible amounts of damage 10 seconds after. This skill can be used both as defense and offense.
      - Dopios. This is the last skill I'm going to talk about. This skill has extremely high damage, but should only be used when an opponent is asleep or when an opponent is engaging you in close range combat as the range of this skill is extremely low. It can be a hard skill to use, but if you successfully land it the damage is insane. Additionally this skill also reduces the targets critical damage by 10% each hit for 7 seconds.
      There are more important skills, but I left some out because I figured they were pretty self explanatory.
      -
      4) Possible Stat Builds
      Like with all classes there are 3 overall stat builds:
      - Heal build
      - Mixed build
      - Str/Dex/Spr build
      Whether you follow these or find something in between is completely up to you. It is a matter of preference.
      Str is what segu uses for his physical skills, but a str build is mainly used by people who farm easy targets in PvE such as Shadowkris.
      Full Heal build is definitely something I can recommend for any new players as it allows you to survive.
      A heal build is definitely also something I recommend just overall, for both PvE and PvP alike, it doesn't have to be FULL heal.
      This is my stat build on Seguriper for reference:
      333 STR - 5 DEX - X HEAL - 222 SPR
      X means just add all remaining stat points on heal.
      Also note that since I use a heal build majority of my combos consist of Curse based skills. However this doesn't mean I don't use physical based skills aswell.
      Like I said in the end its a matter of preference.
      You can copy my build or find one that suits you and your playstyle.
      -
      5) Seguriper Playstyles
      I feel like a lot of this has already been covered in "important skills and what they do", but I have a quick suggestion that I hope you will take into consideration if you wish to become a good Seguriper.
      When you play you will see A LOT of segus doing the following:
      Sleep > Use all 3 pillages > Culpierd > Blood Hit
      This is without second thought one of the WORST combos you can use as a seguriper in my opinion. You literally just threw away all your combo breakers and counter possibilities just for some extra damage. This is something only a very unskilled seguriper would do UNLESS you are certain that your target has no shield left and you want to finish him off as quickly as possible. Wasting your pillages like this leaves you extremely open and vulnerable especially against classes such as Concerra Summoner and Dragon Knight whose only purpose in life is to erase you from existence.
      Anyways that is just my opinion on that "combo".
      As promised heres a picture of my Seguriper skillbar to show you that I don't have any logical setup or 1 2 3 4 combo setup. Obviously if I used 1 2 3 4 5 with this skillbar I would get my ass handed to me in an instant. I simply put the skills the way I'm most comfortable with:

      -
      6) Seguriper in team PvE (BONUS)
      Just a few quick tips when you're doing PvE and fighting strong bosses as a segu in a party.
      - A lot of boss debuffs can be removed with "Removal" If you see any party members in trouble don't hestitate to help them
      - As a segu you're obv not a segnale, but IF you see someone about to die while you're doing fine yourself, don't hesitate to throw them some of that juicy healing moss
      - Please always keep your party buffed ❤️
      -
      I hope you will find this guide to your liking. It has been a while since I've played Seguriper, however I can comfortably say that this is one of, if not my overall strongest class.
      Also feel free to share in the comment section if you have any question or have something I left out then I can add it to the guide
                - Sparky

    2. Like
      Piety got a reaction from WorldMachine in Consider boosting seguriper class   
      Class is squishy af and not op af.  Sure, its kinda decent on 1v1, but what I'm pushing for is to give segus a tad bit more survivability in group fights instead of getting obliterated easily even while full geared and on full buffs, that is all.  No need to make it pre-nerf segu.  Furthermore, no amount switching/skill with the class will save you from being a class that's terrible in groups.  You call a class where all of its core skills (healing, debuffs, tizen) nerfed op?  Why are players then who have been mainly segu complaining over the years since its big nerf on 2017 if it was op af?  Why are players to date just using segu as a farming class, I barely even see anyone using segu as main.  Since I started, been constantly seeing people selling segu sets for other class sets.
      Tbh, I think the balance team simply needs to boost tizen's cd, 24 seconds is too long of a cooldown, to give segu a bit of survivability (not really pushing for everything to be applied on segu, it was just a draft guide).  We can leave all the other skills to their present state.
    3. Like
      Piety got a reaction from OverView in SEGURIPER   
      Tbh, I would target hunter or wizard more than segu as those classes are more of a threat than squishy segu.  Reason why it gets focused on is because segu lacks any effective mobility/escape skills (this is tizen storm supposed to be until it was massively nerfed), so being a class without abn resist as well, you'll get killed rather easily when tag teamed.  One can argue that healing moss/shield recover makes up for it, but those skills are easily interruptible and not as potent as it was before being nerfed, so yeah segu is a sitting duck on group fights. 
    4. Like
      Piety got a reaction from Adori in Consider boosting seguriper class   
      Class is squishy af and not op af.  Sure, its kinda decent on 1v1, but what I'm pushing for is to give segus a tad bit more survivability in group fights instead of getting obliterated easily even while full geared and on full buffs, that is all.  No need to make it pre-nerf segu.  Furthermore, no amount switching/skill with the class will save you from being a class that's terrible in groups.  You call a class where all of its core skills (healing, debuffs, tizen) nerfed op?  Why are players then who have been mainly segu complaining over the years since its big nerf on 2017 if it was op af?  Why are players to date just using segu as a farming class, I barely even see anyone using segu as main.  Since I started, been constantly seeing people selling segu sets for other class sets.
      Tbh, I think the balance team simply needs to boost tizen's cd, 24 seconds is too long of a cooldown, to give segu a bit of survivability (not really pushing for everything to be applied on segu, it was just a draft guide).  We can leave all the other skills to their present state.
    5. Like
      Piety got a reaction from Adori in Consider boosting seguriper class   
      SUGGESTED CHANGES ON SEGURIPER
      1.  Sleep - despite being 70% in description (same as original), the trigger of this skill doesn't feel like 70% at all since it often misses (even against mobs).  Consider increasing it.
      2.  Tizen storm - was nerfed since 2017 from the original 8 seconds cd to a whooping 24 seconds cd.  While I understand the need to balance this skill, making it 24 seconds seem too much.  I suggest to reduce the cd to 14 seconds (from 24 seconds) OR increase skill effect to 14 seconds (from 8 seconds currently) while retaining the current cd of 24 seconds.  This is the main reason why current segu is too squishy, the original tizen storm was spammable (8 seconds effect for an 8-second cd) and this was meant as a way for segu to avoid getting killed easily and tank some damage since the class originally lacks any true speed skill/active pk/pvp resist skill and low defense for a melee.
    6. Like
      Piety got a reaction from Adori in Consider boosting seguriper class   
      I will bro.  Just kinda disappointed of the fact the segu was being undervalued as a class.  Its decent on 1v1, great at farming, and flops at mass pvp/pk.  I have asked several people in game regarding segu and I can say only 1 of those people claimed that segu is decent, there must be something lacking on its class balance then.
      Btw, I'm not saying that the balance team should boost to segu to godly levels, just that make it so that the class can survive on mass pk/pvp better and not get obliterated in the blink of an eye.  Note that:
      1.  Segu lacks any speed boost (tizen storm is lackluster as it lasts for a very short 7 seconds without any significant speed increase, so it can't really be considered a speed skill imo).  This makes the class a prime target for getting ganged.  Can't switch to hit and run tactic either because of this limitation.
      2.  Majority of the segu skills are mid range and with no speed skill to back it up, you are dead when caught by your opponents.
      3.  Segu has no abnormal resist skill.  Prone to stuns, bleed, mana burn, etc.
      4.  As mentioned above, sleep skill is useless, it misses most of the time that I cast it during pvp (perhaps make it the same chance of triggering as seg's sleep skill?).
      5.  While segu has self heal and shield recover, these skills can be easily interrupted in the thick of battle.  Healing efficiency/duration (healing moss), which would have helped segu tank damage better (tank enough dmg to survive, NOT tanky as in AK/bagi/half bagi), was also nerfed from a time ago making the class even less appealing.
      Obviously, I am not saying to give segu a speed skill/abnormal resist skill/aoe heal and shield recovery/insane defense, but to consider the above suggestions (increase healing effect duration and increase chance of landing a sleep).
      I hope the balance team can review these at some point.
    7. Like
      Piety got a reaction from Samiru in Consider boosting seguriper class   
      I will bro.  Just kinda disappointed of the fact the segu was being undervalued as a class.  Its decent on 1v1, great at farming, and flops at mass pvp/pk.  I have asked several people in game regarding segu and I can say only 1 of those people claimed that segu is decent, there must be something lacking on its class balance then.
      Btw, I'm not saying that the balance team should boost to segu to godly levels, just that make it so that the class can survive on mass pk/pvp better and not get obliterated in the blink of an eye.  Note that:
      1.  Segu lacks any speed boost (tizen storm is lackluster as it lasts for a very short 7 seconds without any significant speed increase, so it can't really be considered a speed skill imo).  This makes the class a prime target for getting ganged.  Can't switch to hit and run tactic either because of this limitation.
      2.  Majority of the segu skills are mid range and with no speed skill to back it up, you are dead when caught by your opponents.
      3.  Segu has no abnormal resist skill.  Prone to stuns, bleed, mana burn, etc.
      4.  As mentioned above, sleep skill is useless, it misses most of the time that I cast it during pvp (perhaps make it the same chance of triggering as seg's sleep skill?).
      5.  While segu has self heal and shield recover, these skills can be easily interrupted in the thick of battle.  Healing efficiency/duration (healing moss), which would have helped segu tank damage better (tank enough dmg to survive, NOT tanky as in AK/bagi/half bagi), was also nerfed from a time ago making the class even less appealing.
      Obviously, I am not saying to give segu a speed skill/abnormal resist skill/aoe heal and shield recovery/insane defense, but to consider the above suggestions (increase healing effect duration and increase chance of landing a sleep).
      I hope the balance team can review these at some point.
    8. Thanks
      Piety reacted to bendikas13 in Consider boosting seguriper class   
      Pm Nissani he will kindly show you how to play segu
    9. Like
      Piety reacted to Fayth in Consider boosting seguriper class   
      Boost sleep
    10. Like
      Piety got a reaction from bendikas13 in Consider boosting seguriper class   
      Its a good thing that segu got a much needed boost on the last balance patch (increased pillages' duration), but at this point, the class is still seen in a bad light and some even claim its just a farming class.
      For specifics of my suggestions, please refer to most recent post.
    11. Like
      Piety got a reaction from Fayth in Consider boosting seguriper class   
      Its a good thing that segu got a much needed boost on the last balance patch (increased pillages' duration), but at this point, the class is still seen in a bad light and some even claim its just a farming class.
      For specifics of my suggestions, please refer to most recent post.
    12. Thanks
      Piety got a reaction from BryN in How to compete in Rising   
      Great guide, thank you.
      Just one thing though, for the losing team/s on DF, do they get some gp chest as well or only the winning team does?
    13. Thanks
      Piety reacted to BryN in How to compete in Rising   
      As few days passed, I notice a lot of new players actively asking in both discord and in-game. They always ask about the things that could help them reach their end game gears as soon as possible. So I decided to make this guide in order to help newbies here at rising enjoy the game and get their end game gears as soon as possible.
       

      Leveling: 
      In order to farm your gears and make things easier, you need to boost your levels first. Getting to higher levels means your skills can be upgraded to its highest potential which means higher pvp and pve damage output.
      For levels 1 - 60, youll be focusing more on ardeca.

      You can see on the map the where the specific areas are.
       
      When you reach level 60, you'll need to go to the next map which is the Egutt Dessert:

       
      You'll be leveling here from 60-180.

       
      These are the different areas at egutt desert. There are also bosses in these areas. It gives you a very good amount of experience.
      Once you reach level 120, you could farm dirhams that could be exchanged to 100% amulets that could make your leveling faster.
       
      Level 180-190

       
      These maps has the dungeons you need to get a decent exp.
      In order to go these maps, you need to talk to Reezena.



      The crespo dungeon is a solo dungeon while the tower of spell is a party dungeon. You get more exp at the tower of spell dungeon since it is harder than the crespo dungeon. You get +8 Osmium Access, gold argates, and obsidians(can be traded to newbie ring and earrings that are useful for pve) at crespo dungeon. You get dark stones, and mana crystalline from tower of spell which will be useful for upgrading your noble soul to angelic soul, spell plume to kracion, and etc. You can also trade these mana crystalline get mc1 helmets +0. You also get tons of gold argates from the tower of spell and seal of destruction (ring).
       
      Level 190-200
      You need to go to the parca temple or ruins of rudene.
      In parca, you need to have atleast an osmium set +10 with 180 weap +10 since mobs here hits hard.
      You'll be focusing more on the right wing since the mobs here are way better than of the left wing. Most people lets one or two characters to lure all the mobs to the entrance of the right wing to kill all mobs at the same time. You also get sap bottles from the mobs which you can use or sell later.

      At Ruins of Rudene Dungeon, you only need to spam the first wave of mobs. Once you finished the first wave of mobs in rudene, you need to relog and do it again. It gives a decent amount of exp. The mobs also drop dream powders and wing fragments.

       
      Level 200-210
      Once you reach 200, you have 2 ways to  level up. You could join df or just go to Shangrila level 200 map.


      There are 2 spots in shangrila, the dk spot and the token spot. The mobs at token spot gives more exp than the mobs at dk spot however, you can lure all the mobs at the dk spot even if you're solo while you can only lure few mobs at token spot. The mobs at dk drops book of magic while token spot mobs drop tokens. Both areas drop teragrace accessories and parts.
       
      Progression:
      There are 2 ways in order to progress in rising. You can farm to progress or pay to progress. 
      PAY TO PROGRESS:
      You can sell dshop items or donations to get the items that you need. In this way, you get your items much faster.
      FARM TO PROGRESS:
      You need to farm certain items and sell it in order to buy the items you need. Here are the list of items that you need to farm in order to progress in this game.
      Dream Powders Dragon Bones Buffs Sap Bottles Argates and Mavrics Velikas Tokens Book of Magic Solidarity Crystal Wing Fragments Crap Gems Skin Diamonds Rings/Necklaces Gears Accessories Pets There are two types of farming, solo farming and team farming.
      SOLO FARMING:
      Solo farming from the name itself means farming solo. There are items in game that you can farm solo. 
      Dream powders:
      DPs are used to upgrade your angelic soul to tears. There are a lot of items on the dream powder exchange. DPs price range as of today is 500m-600m per 1k.
      You can farm DP in Python Castle (Use many alts as possible for max lure), Deadlands, Mitera and Maze (Secret Study).

      Dragon Bones:
      Here are the exchange list for dragon bones. DB price range as of today is 400-500m per 100.
      You can farm DB in Land of Illusion at King Wisegon Spot or at Dravice Field.



      Argates and Mavrics:
      Argates and mavrics are used for upgrading items.
      There are many areas to farm argates and mavrics. You can farm argates and mavrics at Acquirai Ruins, Deadlands, Egutt 181 and Space of Pilgrimage.
      You can also get argates from Rudene, Tower of Spell and Treasure of Crespo.
      You can get both argates and mavrics in Ruins of Baz.
      Refer to the middleman for the price.
      Buffs:
      You can farm buffs at egutt desert. You can exchange these items at npc ishtar in ardeca or egutt desert. 
      Refer to the middleman for the price.
       
      Sap Bottles:
      You can farm sap bottles at parca temple. You can exchange these items at Binaelle Fairie in parca.
      Price: 1.5-2m per piece

      Velikas Tokens and Books of Magic:
      These are drops in shang 200 map. You can also farm velikas tokens at shang 205 by killing the mini bosses located inside the maze.
      These items are needed to get your 201 grandmeister skills. You can exchange it to Aneela at shangrila 200.
      1.5b per skill book
       


      Crap Gems:
      You can farm crap gems at Acquirai Ruins.
      Usually 50m-150m per bag.

       
      Solidarity Crystals:
      This item could be exchanged to the new crystalline access.
      You could farm it anywhere in the map except in the maze. The best spot is here:


      Team Farming:
      This type of farming requires a team. You can't simply farm these items solo.
      These items are skin diamonds, rings/necklaces, legendary pets, and earrings.
      Refer to this guide on how to get these items.
       
      HOPE THIS HELPS A LOT OF NEWBIE OUT THERE.
      PS BryN
      free coins xd
    14. Like
      Piety got a reaction from Fayth in RE: End-game character stats   
      Hi everyone,
      I just recently joined the server and I'm kind off wondering what end-game/competitive stats look like.  I'd like to have some sort of baseline/basis I can refer to in improving my character, that will let me know I'm heading in the right direction on building my toon.  To be more specific I'd like to ask the following:
      1.  What's an end-game defense value (with top gears) look like?  I have 23k now as a seg with buff on obtund+9 gear only, I was thinking maybe in the 70k unbuffed or more for competitiveness?
      2.  How about for damage, what range do I need to be in to compete or stand a chance against high-geared players?  Maybe 20k or more?
      3.   For shield, I have 64k now on obtund+9, what's an end-game shield value like?  Is it possible to reach 500k shield here or more?
      4.   Finally, resistances, I have all mine in the 500 to 900 buffed.  I'm quite used to seeing these things in the percentage like curse resist 75% or something.  What value should I attempt to achieve to compete?
       
      Thanks for taking time to read.   
    15. Like
      Piety got a reaction from Fayth in RE: End-game character stats   
      I appreciate the reply, GM Adori.  Thanks for the detailed info :)
      Correct me if I'm wrong, so basically the game changer stats here would be pk/pvp resist and crit resist?  Is there a cap on these 2 stats?
    16. Like
      Piety got a reaction from Fayth in RE: End-game character stats   
      Thanks Dannyboi and Shrimp for your inputs as well 
    17. Like
      Piety got a reaction from Fayth in RE: End-game character stats   
      Cool, thanks for confirming, GM.  While we're at it, I'd also like to ask do we get some coins from voting?  Sorry I had to post it here coz I don't want to flood sections with new topic with every single question I have if I can help it 😄
    18. Like
      Piety got a reaction from Fayth in RE: End-game character stats   
      Thanks for the welcome, Dev-Fayth.  I'll be sure to check out discord in a while
    19. Like
      Piety reacted to Shrimp in RE: End-game character stats   
      Crit damage cap is at 300% normally. 
    20. Like
      Piety reacted to Dannyboi in RE: End-game character stats   
      Various stat caps:
      Max HP - Unlimited Max Shield - Unlimited PK/PvP Damage Tolerance - 100% (you will never get this much) Critical Resistance - 100% (you will never get this much) Abnormality Resistance - 100% (you will never get this much) Guard Rate - 50% Block Rate - 25% Critical Rate - 75% Hit Rate - 100% Defense - 65335 (I think) Magical Resistance - 85% Elemental Resistance - 85% Guard Damage Absorbtion - 80% Critical Damage - 280% (I think)
    21. Like
      Piety got a reaction from Adori in RE: End-game character stats   
      I appreciate the reply, GM Adori.  Thanks for the detailed info :)
      Correct me if I'm wrong, so basically the game changer stats here would be pk/pvp resist and crit resist?  Is there a cap on these 2 stats?
    22. Like
      Piety got a reaction from Adori in RE: End-game character stats   
      Hi everyone,
      I just recently joined the server and I'm kind off wondering what end-game/competitive stats look like.  I'd like to have some sort of baseline/basis I can refer to in improving my character, that will let me know I'm heading in the right direction on building my toon.  To be more specific I'd like to ask the following:
      1.  What's an end-game defense value (with top gears) look like?  I have 23k now as a seg with buff on obtund+9 gear only, I was thinking maybe in the 70k unbuffed or more for competitiveness?
      2.  How about for damage, what range do I need to be in to compete or stand a chance against high-geared players?  Maybe 20k or more?
      3.   For shield, I have 64k now on obtund+9, what's an end-game shield value like?  Is it possible to reach 500k shield here or more?
      4.   Finally, resistances, I have all mine in the 500 to 900 buffed.  I'm quite used to seeing these things in the percentage like curse resist 75% or something.  What value should I attempt to achieve to compete?
       
      Thanks for taking time to read.   
    ×
    ×
    • Create New...