Warriors of the Rising,
Thank you all for another great year on Dekaron Rising. We've now been open for more than 6 years and counting! Long live the Rising.
2019 was a great year for us. We had dozens of amazing updates, some massively huge events, and some really fun time.
Now, I'm sure you all are wondering what we have planned for 2020. Well, the answer is a lot.
New Bosses & Monsters
There has previously been a limitation on adding new monsters to the A9 client due to an obstacle. I can't go into much detail, but I'm excited to announce that we have developed a way to overcome that obstacle. Soon we'll be the first server to add brand new monsters and bosses. We've tested a few of them in game and they're pretty insane. We'll be releasing more screenshots and videos of the new monsters as we get closer to releasing them.
There are around a dozen new maps that we have not yet added. Part of this is because we haven't been able to get the monsters for these new maps (until now) and we wanted a more authentic experience than custom monsters would provide. However, we're planning on releasing these new maps in different styles.
The first will be the usual monster or boss hunting maps. There are already a ton of these in game, but new ones could be pretty cool.
Next, we will be introducing new maps for PvP/PvE content and events. These new maps will be geared toward competitive gameplay at both small and large scale.
Finally, we'll also be using new maps to revamp existing PvP/PvE game modes. See below.
DK-Square is arguably one of the best aspects of Dekaron. What if we could improve it by adding a map rotation to it? This would make battles even more dynamic and interesting.
Colosseum is a lot of fun, and we think we can add more variety to it by experimenting with various new maps. We're also looking at tweaking some settings involving Colosseum as well. We've received a lot of feedback that Party Match is an absolute joy, but Battle Royale could use some work. We'll be experimenting with ways to revamp Battle Royale or change it completely.
Siege is a lot of fun, but lets be honest; that castle is falling apart! It's so old that the gates barely stay up. They aren't a match for the newfound strength of the average Rising warrior.
While its a delicate system, we have a concept that we're going to turn into a proof of concept pretty soon that revamps Siege pretty drastically. I won't say too much to avoid spoiling the surprise, but lets just say that while the general objectives will remain the same, the means to the objectives will change drastically. We think it will bring new life to the Siege battle and make battles more action-packed and fast-paced. I'm personally really excited about this one. Not so excited about figuring out how to test 50v50v50v50, though.
The weapon skin system has been a huge success. Although other servers have made bootleg copies of it that don't work quite as well, everyone knows where its true origin was (just like several other features that Rising pioneered).
We're looking at expanding the weapon skin system to also support skinning armors or costumes. Although this sounds pretty straight forward, the fact that armor is 5 pieces adds a level of complexity to this that we have to architect and overcome. That said, it could be really exciting. Imagine being able to wear your favorite armor set and have the same stats as your current gear (maybe an L3 set or the iconic 130 set).
Bug Fixes & New Developer
Now, we know the forever-lasting battle of bug squashing is never ending. In the past we've always tried to balance fixing bugs and producing new content. However, we've decided that we'll be adding a new developer to the team that is dedicated to bug squashing. This should lead to more updates with both bug fixes and new content.
It's no secret that on Rising we value big data and statistics very heavily. While a lot of these statistics are confidential, there are some fun ones below that we'd like to share with you.
And much much more!
A Personal Thank you
It is an honor to be leading such a successful server. Rising has been open for over 6 years now, and through the good times and the bad times I can honestly say that this server is one of the most important aspects of my life. Watching it grow into what it has become has been nothing short of amazing, and I cannot express how thankful I am for the responsibility that everyone has bestowed upon me. Thank you, Rising Warriors.
Edited by Nitex