Velikas Weapon Skin

One of the rarest weapon skins we've added yet.

Pyrion Wings

Harness a slither of the power of Karon.

Colosseum Ranking System V2.0

Compete against other top players in Colosseum for exclusive rewards.

New Map: Shangri-La

Breathtakingly beautiful, but extremely dangerous.

Patch 13.4: Egutt Revamp, Crespo Abyss Warzone, Siege Revamp, TeragraceMC Helms, and more!


🆁🅸🅺🆄

 

 

Egutt Desert Revamp, Crespo Abyss Warzone Map, Skill Changes. Siege Revamp, Elonohm Map and more!

 

Patch 13.9 brings you a ton of new content! Thank you to all of our staff team who has worked really hard to bring you this amazing update. I'd also like to thank you, the players for providing detailed suggestions and bug reports.

 

Manual Patch (optional, only needed if your launcher does not update correctly): https://drive.google.com/uc?id=0B7zlsmKb9joCVDQ5UVVYQ2ttNU0&export=download

 

 

 

 

  1. Egutt Desert Revamp

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  • Following Items can be acquired from the monsters:

  • 1 Dragon Bone

  • 1 Dravice Authentic Artifact

  • 1 Dravice Normal Artifact

  • 1 Random 5% Gem

  • Illusion Fragment

  • Mithril

  • Low Amount of Dills

 

Bosses have a larger stack of Dragon Bone drop



 

 2. Crespo Abyss Warzone Map

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  • The following map has replaced our Parca Temple

  • You can now find 6 Shadow Akris around the map

  • PK/War Changes:

  • We decided to use this map the new home of warzone, changes that parca doesn’t have like:

  • No Red Name (Niete Status) when you kill a player

  • Purchase NPC so the player has a more accessible way to buy the MP/HP Potions!

  • Respawn point in the entrance of the map with a invisibility mode for a few seconds

  • No Return Scroll can be used on the map

 

To Find Abyss of Crespo you will have to go Parca Temple and Teleport from there (lvl.170)

 

y3YTWVf.png

 

3. Skill Changes

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  • Skill descriptions for All Classes have been Updated!

  • Skill Updates

  • First Aid got an unintended change this update brings it back to Normal

 

  • Bagi Warrior

  • Carnage: It was applying the bleed effect incorrectly, has been fixed.

  • Dellacar: Damage Reduce is now applied.

  • RiraSkin: Damage Reduce is now applied.

  • Gidion: Damage Reduce is now applied.

  • Imbide: It now reduces the intended vitality from 80 to 200.

 

  • Dragon Knight

  • Rira cume: Fixed the bug where the player used the attack increased the crit resistant. Now it successfully decreases it.

  • Chircon: Fixed a bug where the skill was increasing the enemies PK resistant. Now it successfully decreases it.

 

 

 

  • Vicious Summoner

  • PoisonSword: Duration has been increased from 10s to 17s.


 

 4. Siege Revamp

 

  • Siege Changes

 

The following changes have been made to the siege battle in order to make the siege battle more entertaining, as well as rebalance the fight itself.

1. Decreased the res timer for all combatants. Was 15 seconds, is now 7.5 seconds.

2. Removed the res timer benefit of the 5 pendants. Was 2 seconds per pendant, is now 0 seconds.

3. Lowered the time that the pendants stay immortal. Is now half of what it was.

4. Removed the penalty for a failed communion. Previously attackers lost a pendant when their commune failed. This has been removed.

5. Increased the strength of the buff given to the communing player from Juto.

These changes are aimed at allowing attackers to enter the castle more quickly, enabling communions to happen more often, and preventing the immortality buff on the pendants from slowing down the siege battle too much.

 

5. Shrine of Elonohm

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  • A new map, Shrine of Elonohm has been added. This map is a reward for the castle owners, and can only be accessed by them.

  • To enter the map, speak with Rocky, the teleport NPC inside Genoa Castle

  • Shrine has no monsters on it. However, throughout the day an event will automatically run on the map. When the event starts, any players on the map will be teleported out. Teleporting back to the map will drop you into the starting area. Once the event begins, the gates at the entrance will become attackable. Once the gates are destroyed, monsters will spawn. The event has a time limit so be quick about completing it!

  • Monsters on the map will drop argates and mavrics.

  • The various bosses drop Dragonoid signets, a new currency!

  • This new currency can be exchanged with the new NPC, The Royal Treasurer. This NPC is found inside Genoa castle. The Royal treasurer has two items for sale

1. Siege emblems - These emblems cost 4 signets each. They are exactly as strong as all the other emblems in the game, however they have a new unique animation. They're a limited duration item. Show off your castle owner status with style!

2. Kona Robin - The Kona Robin is a brand new ring. Costing 50 signets each. You may wear up to 4 of them. Their stats are as follows: Required level 180, Defense - 1000, Vitality - 131, str/dex/spr - 15, Pk/PvP Tolerance - 3%

This map is intended to be a reward for the castle owners. If you desire these rewards for yourself there is only one thing to do, fight your enemies, conquer their castle, and show the server that your guild is the strongest!

 

 6. DKSQ Exchange Update

6aVXrgP.png

 

  • Added the following items in Lowe. 

  • BlackSmith Protector Exchange for 700k Purchase Points.

  • Alchemist Protector Exchange for 500k Purchase Points.

  • Is coming in the next weeks update (13.5), for further test that it doesn't bug.

 

7. New TeragraceMC Helmets

  • Kamats Weapon Drop Rate has slightly been increased, and now drops NEW Teragrace MC2 Helmets. These helmets provide the same defensive stats as Teragrace helmets with the added +3000HP and +900MP MC stats.
  • RujEhX2.png

 

Small Changes

  • Cuff Juleigh and Juleigh monsters no longer drop unnecessary items

  • Darin and Darin 2 have been moved to Ardeca (near Lowe)

  • Boxing Glove Modifications Are Planned for 13.5, further testing (Next Week)

Join our Discord: https://discordapp.com/invite/Yv6v9cd

Edited by Riku



User Feedback

Recommended Comments



3 minutes ago, MrSingh said:

Well, so how someone who doesn't have castle will farm kona robin? Seriously.

Exactly this ring just ruins the balance once again - but everything else good job.
Edit : Maybe not since i saw it dont give any resistance - we will see

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Just now, Roasteed said:

Exactly this ring just ruins the balance once again - but everything else good job.
Edit : Maybe not since i saw it didnt give any resistance 

Yeah but everyone should be able to get something which has some "advantage" , balance won't be ruined by just 1% pk pvp increase on each of ring, since it's close to defence neck if you compare, people will still use resist necks though xD.

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2 minutes ago, MrSingh said:

Yeah but everyone should be able to get something which has some "advantage" , balance won't be ruined by just 1% pk pvp increase on each of ring, since it's close to defence neck if you compare, people will still use resist necks though xD.

i completly agree with u i see the point behind that they wanna make siege active... mhmmmm but yea i cant disagree with u :P

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1. Hoping that Illusion Fragment's drop rate increases  ????
2. Does Shadow Akris in Parca and Arcadia still present?
3. Does Siege Emblems also a 360 days?
4. For Example: We're the Castle Holder and we already have Siege Emblems and Kona Robin, then the next Siege other Guild Won. Siege Emblems and Kona Robin remain?
(Are they also tradeble?)
5. Can you also please put the Siege Time in HOME  ????

 

The rest is pretty COOL, keep it up Rising B)

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31 minutes ago, Roasteed said:

Exactly this ring just ruins the balance once again - but everything else good job.
Edit : Maybe not since i saw it dont give any resistance - we will see

This is the only way to motivate guilds to win Siege. We couldn't find other ways, cosmetic items just don't work. 

We made sure that the items while they do provide a stat advantage, they don't provide a PvP changing advantage so PvPs are still fair. 

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1 minute ago, Nitex said:

This is the only way to motivate guilds to win Siege. We couldn't find other ways, cosmetic items just don't work. 

We made sure that the items while they do provide a stat advantage, they don't provide a PvP changing advantage so PvPs are still fair. 

Didn't the Rings were time based too? is what @Seou stated

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