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Dixie / MrFisty

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  1. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  2. Thanks
    Dixie / MrFisty reacted to Nitex in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    I like this idea.
  3. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  4. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  5. Like
    Dixie / MrFisty got a reaction from [GM]Fayth in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    this will help reduce the gap between those who are 210 and have access to full powered new skills and those who haven't quite reached that level.  follows pattern of most other skill in game (learn skill at a lower level but becomes really powerful at a higher level). rewards players for leveling along the journey rather than one LARGE reward when they reach max level (proposed requirement for new meister skills).  
    Something to maybe consider to lessen the "blow" to newbies:
    in the past items have been given to beginners (170 +9 sets in egutt) etc to close the gap between new players and op's and to shorten the time it takes to reach end game. Maybe with a level extension another lower level benefit should be implemented such as untradeable (un upgradeable) +9 osm gear for players (just a thought) FYI i haven't voted due to not agreeing with any available option. 
  6. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  7. Like
    Dixie / MrFisty got a reaction from [GM]Fayth in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    this will help reduce the gap between those who are 210 and have access to full powered new skills and those who haven't quite reached that level.  follows pattern of most other skill in game (learn skill at a lower level but becomes really powerful at a higher level). rewards players for leveling along the journey rather than one LARGE reward when they reach max level (proposed requirement for new meister skills).  
    Something to maybe consider to lessen the "blow" to newbies:
    in the past items have been given to beginners (170 +9 sets in egutt) etc to close the gap between new players and op's and to shorten the time it takes to reach end game. Maybe with a level extension another lower level benefit should be implemented such as untradeable (un upgradeable) +9 osm gear for players (just a thought) FYI i haven't voted due to not agreeing with any available option. 
  8. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  9. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    +9 set was just an example of what could be done. but time limited items could work as would motivate players to farm new items while they have that advantage. 
    (slightly off topic sorry).
  10. Like
    Dixie / MrFisty got a reaction from [GM]Fayth in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    this will help reduce the gap between those who are 210 and have access to full powered new skills and those who haven't quite reached that level.  follows pattern of most other skill in game (learn skill at a lower level but becomes really powerful at a higher level). rewards players for leveling along the journey rather than one LARGE reward when they reach max level (proposed requirement for new meister skills).  
    Something to maybe consider to lessen the "blow" to newbies:
    in the past items have been given to beginners (170 +9 sets in egutt) etc to close the gap between new players and op's and to shorten the time it takes to reach end game. Maybe with a level extension another lower level benefit should be implemented such as untradeable (un upgradeable) +9 osm gear for players (just a thought) FYI i haven't voted due to not agreeing with any available option. 
  11. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  12. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    +9 set was just an example of what could be done. but time limited items could work as would motivate players to farm new items while they have that advantage. 
    (slightly off topic sorry).
  13. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  14. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  15. Like
    Dixie / MrFisty got a reaction from [GM]Fayth in New chars (187+) needing guidance in leveling, items, and farming   
    Welcome to Rising!  
    4.  Before, when I run tower, my rank increases.  Right now, it does not.  Any ideas?
    i don't recall tower monsters giving grade points, but if they did there are 2 possible explanations for this: 
    The grade points that the monsters gave (that give ranks) were probably removed from the monsters when the dead front revamp was released (bosses giving grade points now).  Or you have surpassed the rank that the monsters give grade points until. I believe the easier monsters in under-crespo do this as well?  5.  Is there a way that I can set up a personal shop offline?  I want to sell my argates, but I don't have the time to vend and afk my character.
    The only way you would be able to do this is by leaving your pc on while you sleep. Or you can make a second account for vending only and set that one as a shop while you play on your other account! 
    6.  Is the soccerball pet that I can get with Attendance Coins permanent?
    I believe it only lasts 30 days. However read the bellow posted in #announcements on the official discord server!

  16. Like
    Dixie / MrFisty got a reaction from [GM]Fayth in New chars (187+) needing guidance in leveling, items, and farming   
    Welcome to Rising!  
    4.  Before, when I run tower, my rank increases.  Right now, it does not.  Any ideas?
    i don't recall tower monsters giving grade points, but if they did there are 2 possible explanations for this: 
    The grade points that the monsters gave (that give ranks) were probably removed from the monsters when the dead front revamp was released (bosses giving grade points now).  Or you have surpassed the rank that the monsters give grade points until. I believe the easier monsters in under-crespo do this as well?  5.  Is there a way that I can set up a personal shop offline?  I want to sell my argates, but I don't have the time to vend and afk my character.
    The only way you would be able to do this is by leaving your pc on while you sleep. Or you can make a second account for vending only and set that one as a shop while you play on your other account! 
    6.  Is the soccerball pet that I can get with Attendance Coins permanent?
    I believe it only lasts 30 days. However read the bellow posted in #announcements on the official discord server!

  17. Thanks
    Dixie / MrFisty got a reaction from FarinhaYTB in What is the best accessory build for "Seguriper"?   
    squama + 3 x blurry tears for tanking most classese
    squama + 3 x fire necks +9 for bw
    squama + 3x light necks + 9for mage (maybe?)
     
    for damage:
    lacharymae + 3x resis necks +9
  18. Confused
    Dixie / MrFisty reacted to [GM]Fayth in Character Showcase Event [Winners]   
    View original post here: https://dekaronrising.com/index.php?/articles.html/events/event-character-showcase-r114/
    Congratulations to the following for winning the event:
     
    1st Place: @mesteryu 2nd Place: @buuchan 3rd Place: @JET☆SODA and @Mask Coins have been sent.
  19. Like
    Dixie / MrFisty got a reaction from [GM]Fayth in First player to reach Legend rank!   
    he must hate under crespo now D: 
  20. Dark Avatar'ed
    Dixie / MrFisty reacted to Nitex in For new guys, stay away from this server [OFFICIAL RESPONSE from Nitex]   
    Fairness and accountability are two things that we hold to a very high standard on Dekaron Rising.
    We allow our GMs to play the games on their personal characters just like normal players play the game. It's not unfair because they don't get any special items or perks on their personal characters. We've made this a very clear separation.
    In fact, we've had people who have applied for staff positions not want to be staff anymore after hearing that they don't get any special perks on their personal characters (besides a very limited amount of coins that are only used for cosmetic purposes like costumes, wings, and mounts, NOT even blacksmith talismans.
    Even my own main personal character has only a level 195 weapon +10 and a +7~9 Teragrace Set with very bad options. Why? Because I'm held to the same standard, and even my character does not get a full +10 perfect set.
    In summary....
    Staff can play on personal characters -- however when they are on personal characters (ANY CHARACTER THAT IS NOT {OPR}, [OPR], or [GM] IS A PERSONAL CHARACTER) - they do NOT get any perks that a normal player would not get. Only {OPR}, [OPR], and [GM] characters get special items: which are GM rings. GM rings won't even work on personal characters. Staff personal characters do not get unlimited coins that can be used to upgrade items or anything besides cosmetics. Personal characters of staff do not get to participate in any competitive events Even we have to make their sets and items like everyone else, we are still not allowed to participate in competitive events. If you ask me, I think it should be allowed -- since we have to make our sets like everyone else, but to avoid ANY possibility to damaging fairness, we don't allow it. All staff characters are completely disabled during Siege Again, something that we really shouldn't have needed to do, but have done so to dismiss concerns of GMs abusing their powers. We received reports (that turned out to be false) that GMs were kicking players (disconnecting them) during Siege to give one guild an advantage -- I looked into the logs and found no evidence of such actions. But we went ahead and make a system to lock all GM accounts during siege. All Major Events are Monitored by TWO Staff Members to Ensure Fairness  
    The staff team works very hard and it's hard to find a balance between being a staff member and being a normal player. It's hard to do both, and it's even harder when very hurtful accusations of "staff corruption" are being thrown despite there being no grounds for them.
    Fairness is something we hold up to a very high standard. In fact it is one of the reasons Rising was founded -- because official and other servers are not fair. It's upsetting to see posts like this, but no matter what we do every once in a while we get them and I have to explain this again.
    I don't mind explaining things like this because transparency is important and another one of our values at Rising, however as staff members it makes us upset and hurt
    ALL THINGS CONSIDERED.... At the next staff meeting the staff will discuss whether or not we need to implement stricter rules to govern how staff characters can interact in PK situations (such as the one described in this topic). Again, since personal characters of staff are essentially actually the same as characters of normal players.. I really don't personally think we'd need to make PKing on staff personal's forbidden.. however, we will discuss it as per your concerns.
  21. Thanks
    Dixie / MrFisty reacted to seveycha in This server is almost impossible for newbies   
    Haha, at least give it a try and read the full thread, were did i stated 3 days? Im sorry kid, if you can't interpretate things right. Are you the type that just randomly come and spit hate? I guess you are.
    Edit: im sorry, i didn't figured out that you were one of the elites that want a stagnated server. Read my last comment.
  22. Thanks
    Dixie / MrFisty reacted to seveycha in This server is almost impossible for newbies   
    1:time and hard work is the key to get strong here
    Agree with hard work, altough i do not agree with shore playing, private servers are suppose to be fun, to make it more enjoyable, not a shore. As i stated, wen it comes to balance between high endgame players and begginers, people will definitely leave, if i want to spend months farming just to be able to fight endgame players, i will play farming simulator, and any other single player farming game. Private servers are essentialy to fight, not lose months farming, wen people have real lifes. Wen the server was lauched and next months, or years, yea, its fine, but wen the gap is to high, changes need to be made.
  23. Thanks
    Dixie / MrFisty reacted to seveycha in This server is almost impossible for newbies   
    Lol, a new player to be competitive in this sv, either buys dills and gear with $, or grind for months, only to be bellow the average. The fact that things cost billions, and the only way to farm is either Akris, which is not viable to new players, Dream Powder and Dragon Bones. Dragon Bones is not in any mather also viable to players with eggut set, because the droprate is way to low, and they give high damage, in dravice for 1 hour with 4 summys luring, got 9, according to the guides posted here were it drops. DP is relatively easy to farm, but the price is geting lower and lower, farming 1k DP to sell for 230m atm, while not everyone has a pc that can suport 5, 6 acc conected to open alts to lure. Golds can be a viable way to make money for new players, but again, the droprates are way to low on maps, again acording to the guides posted here. I dont know if players know any other places with high rate, if they do, they dont share. (F*** the community righ?!) The Draco boss's have a ridiculous high respawn time, been on the sv for 2 months, once i camped there for 4 hours waiting for it to respawn (how awesome!) only to 3 end game players come, kill me, over and over and the boss. So that sucks. You can try to farm them at Deadland, 1 hour, again with 6 chars luring, got 5 golds and 2 Tantum, kinda good no? With the drop rate you farm for 4 hours to get 100m more less, and you need to someone to buy it for you, what is getting rarer and rarer. Ofc you can use that golds to try to + OSM set, but hey, for that you even need money to reinforce, and hey, with the current rates, better you gonna get is +8 before you break your pc screan. Would it be that bad the add an exchange system, like 2 coppers give 1 silver, and 2 silvers give 1 gold? Would that hurt that much the health of the argate system? I tink that would increase the health of argate system market, since i see people selling 25 stacks of coopers and silvers for 1m (?) Blood Bottles? Not viable. You can also try and do Necks 170 +9 , but hey, you also need money, and golds, and ridiculous amount of luck, i made a 50 bag of necks, and only 1 went +9, awesome right? Dills from the reinforc, and from the golds wasted, money lost. Events are way to rare on this sv. And wen they do happen, they are nothing special. No offense, better have some, that nothing. So what does this make to the health of the sv? Not hard to guess i think. People join private servers because either they are tired of the oficial game pain in grinding or either just want to get relatively fast to the point were they can have fun fighting in equal terms against people. The amount of unbalance in the server is driving people that join it, to leave after a few time. I know this because i tried to bring people that played with me on Core, and wen i started explained things, they didnt came back, and sometimes i help new players, that i dont ever see again. And this is a barely resume. There is the P and B coins farm, wich is almost impossible to new and and bellow average gear players, the try at making +9 and +10 tera set. The drop of the 195 weaps.
    Some one said "everything in here is  spoon feed already"  I don't know were that is true, with the rates, but that can only be my opinion.
  24. Like
    Dixie / MrFisty reacted to Nitex in This server is almost impossible for newbies   
    Thank you for your valued feedback.
    We'll be changing the way you get the skills that are currently in the PPoint exchange. We agree that it is not easy for new players who need these skills to be competitive to have to farm them from DK-Square.
     
  25. Dark Avatar'ed
    Dixie / MrFisty reacted to Nitex in [Progress Update Feb.8.2018] Weapon-Theme System   
    _____________________________________________
    Progress update 2/8/2018:
    _____________________________________________
    Good news.
    We've began working on new skins. @Dannyboi has made some pretty awesome ones so far. I've found a way to make the system work 100% in-game. No need for players to log into the website to swap weapon skins. It will be a very simple process handled in game :). _____________________________________________
    ORIGINAL POST:
    _____________________________________________
    Hi guys,
     
    I wanted to get your input on a new possible system we were thinking about adding. We got this idea thanks to feedback from a few of our players.
    Everyone loves that there are many different themes and styles for weapons with the same states. For example, there was Sigmetal Red and Sigmetal Blue. Now we have Crystalline, and Red Light (same stats, just different look).
    The problem: Right now if you want to change the way your weapon looks, you'd need to get another version then 1) Restat  it to Divine 2) Re slot it 3) Get new gems and add new gems to it.
    The New System:
    You can change you're weapons style and maintain the divine/noble/magic stats, gems, and +. Example: I have a +10 Crystalline Spear, but I really like how the Red Light weapons look. However, I don't want to find a +0 Red Light Weapon, then again make it divine with the stats I want, then make it +10, then add gems to it. The web-based system would let me log in and exchange a Red Light Token to swap my +10 Crystalline Spear with a +10 Red Light Spear and keep my gems and divine noble stats. A system like this would have to be web based, since we can't add something like this to the game due to lack of source code. However, I think we can make it work, and work well. As of right now, the endgame 200 weapons only have two styles, Crystalline and Red Light, however we could add more and the possibility and choices could be endless. For example, we could make a Blue Crystalline version (same stats of course) and make it so that you can swap your 200 wep for a Blue Crystalline one using a token that you get from a boss like Tritone.
    This system would not be easy to make, however we have the resources and can make it work securely, reliably, and well using our RisingAPI System. I just wanted to get your feedback to see if it's something you guys would like it before we did something like this.
    Thanks!
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