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Dixie / MrFisty

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  1. Like
    Dixie / MrFisty got a reaction from Chuer in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  2. Thanks
    Dixie / MrFisty reacted to Nitex in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    I like this idea.
  3. Like
    Dixie / MrFisty got a reaction from DebuztaH in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  4. Like
    Dixie / MrFisty got a reaction from MasterD in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  5. Dark Avatar'ed
    Dixie / MrFisty reacted to DKR Fayth in Farm   
    There is a difference between constructive comments and just commenting to incite an argument.
  6. Like
    Dixie / MrFisty got a reaction from Inevera in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    this will help reduce the gap between those who are 210 and have access to full powered new skills and those who haven't quite reached that level.  follows pattern of most other skill in game (learn skill at a lower level but becomes really powerful at a higher level). rewards players for leveling along the journey rather than one LARGE reward when they reach max level (proposed requirement for new meister skills).  
    Something to maybe consider to lessen the "blow" to newbies:
    in the past items have been given to beginners (170 +9 sets in egutt) etc to close the gap between new players and op's and to shorten the time it takes to reach end game. Maybe with a level extension another lower level benefit should be implemented such as untradeable (un upgradeable) +9 osm gear for players (just a thought) FYI i haven't voted due to not agreeing with any available option. 
  7. Like
    Dixie / MrFisty got a reaction from Inevera in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  8. Like
    Dixie / MrFisty got a reaction from Adori in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    this will help reduce the gap between those who are 210 and have access to full powered new skills and those who haven't quite reached that level.  follows pattern of most other skill in game (learn skill at a lower level but becomes really powerful at a higher level). rewards players for leveling along the journey rather than one LARGE reward when they reach max level (proposed requirement for new meister skills).  
    Something to maybe consider to lessen the "blow" to newbies:
    in the past items have been given to beginners (170 +9 sets in egutt) etc to close the gap between new players and op's and to shorten the time it takes to reach end game. Maybe with a level extension another lower level benefit should be implemented such as untradeable (un upgradeable) +9 osm gear for players (just a thought) FYI i haven't voted due to not agreeing with any available option. 
  9. Like
    Dixie / MrFisty got a reaction from Adori in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  10. Like
    Dixie / MrFisty got a reaction from DKR Fayth in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    +9 set was just an example of what could be done. but time limited items could work as would motivate players to farm new items while they have that advantage. 
    (slightly off topic sorry).
  11. Like
    Dixie / MrFisty got a reaction from DKR Fayth in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    this will help reduce the gap between those who are 210 and have access to full powered new skills and those who haven't quite reached that level.  follows pattern of most other skill in game (learn skill at a lower level but becomes really powerful at a higher level). rewards players for leveling along the journey rather than one LARGE reward when they reach max level (proposed requirement for new meister skills).  
    Something to maybe consider to lessen the "blow" to newbies:
    in the past items have been given to beginners (170 +9 sets in egutt) etc to close the gap between new players and op's and to shorten the time it takes to reach end game. Maybe with a level extension another lower level benefit should be implemented such as untradeable (un upgradeable) +9 osm gear for players (just a thought) FYI i haven't voted due to not agreeing with any available option. 
  12. Like
    Dixie / MrFisty got a reaction from Viskoa in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  13. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    +9 set was just an example of what could be done. but time limited items could work as would motivate players to farm new items while they have that advantage. 
    (slightly off topic sorry).
  14. Like
    Dixie / MrFisty got a reaction from DKR Fayth in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  15. Like
    Dixie / MrFisty got a reaction from LadyNagi in [POLL & DISCUSSION] Grand Meister Skills and Level Cap   
    Yes increase the level cap to what ever the community decides. 
    However let the new meister skills be learnable at 200 but then max level the skill at the new level cap.
  16. Like
    Dixie / MrFisty got a reaction from Supercali in Seperate 8% boxes   
    100% agree, sick of grinding pp to end up getting an ice res gem
  17. Like
    Dixie / MrFisty got a reaction from 4Shizzle in Should they increase DeadFront's EXP?   
    Yes, but remove the grade points from bosses to make deadfront worthwhile for those leveling and remove the competition of lvl 200s stealing all monsters so they can farm the bosses for GP.
  18. Like
    Dixie / MrFisty got a reaction from Inevera in Fixing Deadfront   
    The issue is not the fact that the GP (Grade Point) rewards from the bosses are too high, it is that farming DKSQ in some time zones is ALOT slower than the 300k or so DKSQ points you can get in the 30 mins of DF. (30 mins of DKSQ at that time V 30 mins of DKSQ). 
    Furthermore, as some players experience large amounts of dc due from DKSQ they refuse to farm ranks from DKSQ and rather chose to farm DF.
    In my opinion reverting DF to an excellent (every 4 hour) method of levelling up and finding an alternative method to gain GP would solve the problem.
    The plan to force people to participate in DKSQ to get ranks has worked for some time zones but those lacking in players who are willing to participate has hindered the ability of some players to progress ranks at the same speed of others. 
  19. Confused
    Dixie / MrFisty reacted to Dannyboi in Should they increase DeadFront's EXP?   
    GP will be nerfed in Deadfront
    It isn't intended for high gear players to farm GP and exclude new players from the deadfront.
    The point of deadfront is for new players to level from 166-180, but also for new players/mid gear players to farm a few GP if they are lacking skillpoints and a small fun alternative to farming dils.
    EXP in deadfront wont be increased. The EXP works like they're supposed to. You level there from 166-180 and then you go to Tower at 180-190.
  20. Like
    Dixie / MrFisty got a reaction from Alpha* in Fixing Deadfront   
    The issue is not the fact that the GP (Grade Point) rewards from the bosses are too high, it is that farming DKSQ in some time zones is ALOT slower than the 300k or so DKSQ points you can get in the 30 mins of DF. (30 mins of DKSQ at that time V 30 mins of DKSQ). 
    Furthermore, as some players experience large amounts of dc due from DKSQ they refuse to farm ranks from DKSQ and rather chose to farm DF.
    In my opinion reverting DF to an excellent (every 4 hour) method of levelling up and finding an alternative method to gain GP would solve the problem.
    The plan to force people to participate in DKSQ to get ranks has worked for some time zones but those lacking in players who are willing to participate has hindered the ability of some players to progress ranks at the same speed of others. 
  21. Like
    Dixie / MrFisty got a reaction from Madeline in Fixing Deadfront   
    The issue is not the fact that the GP (Grade Point) rewards from the bosses are too high, it is that farming DKSQ in some time zones is ALOT slower than the 300k or so DKSQ points you can get in the 30 mins of DF. (30 mins of DKSQ at that time V 30 mins of DKSQ). 
    Furthermore, as some players experience large amounts of dc due from DKSQ they refuse to farm ranks from DKSQ and rather chose to farm DF.
    In my opinion reverting DF to an excellent (every 4 hour) method of levelling up and finding an alternative method to gain GP would solve the problem.
    The plan to force people to participate in DKSQ to get ranks has worked for some time zones but those lacking in players who are willing to participate has hindered the ability of some players to progress ranks at the same speed of others. 
  22. Like
    Dixie / MrFisty reacted to Inevera in A possible way to increase BR/PTM attendance?   
    I agree BR is pretty dead at the moment. Even if it does get started it only lasts 2 or 3 rounds before people start leaving. Sometimes making it impossible to even complete the daily quest for a week or more.
     
    Dixie's suggestion of adding new items to B coins/ P coins exchange is excellent, but I feel like it doesn't address the base issue of people getting discouraged by losing and only earning 11 coins. I think increasing the amount of coins received from a loss could help getting more people to come to BR. Right now I feel like people would rather farm 8-10b dil and just buy the upgraded items that BR/PTM provide.
     
    Also some of the B/P coins requirements of items are ridiculous lol. 4k of each coin for a useless 2% movement speed gem? I don't think I'd even spend 4k of each coin on an 8% gem they take me that long to collect. In my opinion a lot of the useless items in the b/p coins exchanges should be removed/replaced with something more useful. 
     
    PTM isn't so bad as it only requires 4 people to start - however 5v5 ptm is much more fun to me, but rarely ever happens. I think adding an item only obtainable through P coins (such as a unique skin or as Dixie mentions a Legendary Pet) could go a long way to making it more active.
  23. Like
    Dixie / MrFisty got a reaction from Nitex in A possible way to increase BR/PTM attendance?   
    Hi,
    So recently the attendance for BR and PTM (BR in particular) has been really low, or at least in my time zone (GMT +00) making it hard to get end game items such as upgraded squama and lach which require the coins from these games. 
    Below is a screenshot of the BR rankings as of 03/10, 3 days after reset and frankly it's depressing.

    You might be sat there thinking oh its just because it's mid week but personally i find it difficult to get more than 3 rounds of BR in on a Saturday in my time zone. Not ideal. So in my opinion something needs to change.
     
    Possible improvements to B/P coin exchange:
    Add new skin to exchange (red crystaline? [like the blood of your enemies staining your weapon]). Add new Legendary pet to exchange. Add new gem box to exchange as an alternative to DKSQ. Lower Squama and Lach coin requirements to 2000 B coins from 3000.  Further thought is required on this matter but in my opinion something really does need to be done about this situation, having such important items locked behind dying content is not good for the game.
    Post your own suggestions bellow or just rip me to shreds idc.
     
    xo Dixie
  24. Like
    Dixie / MrFisty got a reaction from KOЯN in A possible way to increase BR/PTM attendance?   
    Hi,
    So recently the attendance for BR and PTM (BR in particular) has been really low, or at least in my time zone (GMT +00) making it hard to get end game items such as upgraded squama and lach which require the coins from these games. 
    Below is a screenshot of the BR rankings as of 03/10, 3 days after reset and frankly it's depressing.

    You might be sat there thinking oh its just because it's mid week but personally i find it difficult to get more than 3 rounds of BR in on a Saturday in my time zone. Not ideal. So in my opinion something needs to change.
     
    Possible improvements to B/P coin exchange:
    Add new skin to exchange (red crystaline? [like the blood of your enemies staining your weapon]). Add new Legendary pet to exchange. Add new gem box to exchange as an alternative to DKSQ. Lower Squama and Lach coin requirements to 2000 B coins from 3000.  Further thought is required on this matter but in my opinion something really does need to be done about this situation, having such important items locked behind dying content is not good for the game.
    Post your own suggestions bellow or just rip me to shreds idc.
     
    xo Dixie
  25. Like
    Dixie / MrFisty got a reaction from Inevera in A possible way to increase BR/PTM attendance?   
    Hi,
    So recently the attendance for BR and PTM (BR in particular) has been really low, or at least in my time zone (GMT +00) making it hard to get end game items such as upgraded squama and lach which require the coins from these games. 
    Below is a screenshot of the BR rankings as of 03/10, 3 days after reset and frankly it's depressing.

    You might be sat there thinking oh its just because it's mid week but personally i find it difficult to get more than 3 rounds of BR in on a Saturday in my time zone. Not ideal. So in my opinion something needs to change.
     
    Possible improvements to B/P coin exchange:
    Add new skin to exchange (red crystaline? [like the blood of your enemies staining your weapon]). Add new Legendary pet to exchange. Add new gem box to exchange as an alternative to DKSQ. Lower Squama and Lach coin requirements to 2000 B coins from 3000.  Further thought is required on this matter but in my opinion something really does need to be done about this situation, having such important items locked behind dying content is not good for the game.
    Post your own suggestions bellow or just rip me to shreds idc.
     
    xo Dixie
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