Hey, guys! An idea just dawned on me earlier. I honestly don't expect it to be
met with total or any acceptance but I thought Id leave it here in the forums anyway,
So remember waaaaaaaaaa~y back in the day when solo queuing dungeons were still a thing?
Perfect example, Requies Beach with it's early game spider dungeon? (1mil dil to anyone who remembers that.)
Anyway, my idea was to bring back certain dungeons that players could complete to earn elemental accessories that are viable
aside from the standard builds that exist today. Now, I'm not saying to bring said accessories into the game broken or op. No, why not
have the dungeon have an easy mode, and a hard mode? Both rewarding the player with a weaker, and stronger version of that accessory for
each difficulty respectively. This would not only give players more to do but also give players viable alternatives for accessory options. Also on a positive note
it would give players who dont have a lot of dil or Cash to donate a chance at getting accessories that can help them stay afloat. If anything, modify the mobs inside
dungeons so that if you're playing on hard mode it's a lot more challenging for the player since it'll be a stronger reward. Perhaps make this 180+ dungeons so players near end game have something else to look forward to.
Some ideal locations would have to be...
Requies Beach = Poison Dungeon
Norak/Castor = Fire Dungeon
Crespo = Ice Dungeon
Doomed Maze = Curse Dungeon
Aquarial Ruins/Space Pilgrimage = Lightning Dungeon
These are just examples and the "/"s really just mean "or". Anywho, whether this idea holds any weight I appreciate anyone who takes the time to read this idea. Have a good day.