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Disty last won the day on June 21

Disty had the most liked content!


About Disty

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  • Birthday 05/19/1996

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  1. Keep up the good suggestions!
  2. Disty

    General Notion

    I apologise for everyones wasted time, this was a troll thread and by no means should it be taken seriously. I am sorry if I came off as rude or offensive, it was not my intention.
  3. Disty

    General Notion

    G'day ladies n gents, my name is Caden, as some of you already know, I'm not the most liked person amongst the Rising community or certain member(s) of the staff, but I hope that doesn't sway your judgement of what I'm about to say. First, I'd like to say that I'm quite an old face around these corners, and that to some extent I am very knowledgeable to the inner workings of the server. I've seen the server at its peak, at its lows, and the medium, where we currently are standing. In this thread, I'll talk a little bit about my perspective, my opinion on balance and balance issues. I've read conflicting statements about how balance was being done, certain individuals say it's based on 1 v 1 PvPs ( Lurile ), while others say it's looking into every aspect of the game. What I can say for sure, and from what I've witnessed, is that, the main base of Rising balance stems from ( Lurile ) 1 v 1 PvPs with ''carefully?'' selected individuals. I've had my fair share of top moments on certain given classes, achieving it's peak performance, knowing there's absolutely nothing else I can do except rely on the RNG aspect of Dekaron. With that notion I applied for the balance team, where I was hoping I could help improve the state of balance and the direction it was going in... Needless to say, I was misunderstanding what the balance team actually was and decided to part ways within mere hours of being accepted into it. Going into the team I thought my opinion would matter and that the things I say would actually hold some weight somewhere, but I was proven wrong and disregarded as being biased. See, the thing about being biased is that, honestly, no one is 100% unbiased, and I didn't want to see my class being butchered by someone who had no clue how to even play one. I don't think anyone would like seeing their favorite or most played class balance decisions being made by someone who has no knowledge of how the class works. Sure, there were obvious flaws about certain classes as seen from the outside in, but when people actually tried the so called ''OP'' classes, they soon realized how much effort it actually took to get that ''OP'' status. Let's take Dragon Knight for example, I've always thought it was the easiest class to play, really laid back and nothing to worry about. Boy was I wrong.. I couldn't stand that class for more than a week and I was nowhere near as good as the players I thought were just taking the easy way to the top. When I applied for balance team, I played a Vicious Summoner and I was passionate about the class as it was the very first class I started on Rising with, as you all know or may not know, that's when summoners were booming left and right for a good week, but the hype quickly faded as playing that class is quite stressful with its many flaws. That's not to say it didn't have aspects that needed to be addressed, it did. That all went up in the air though, when it was left to blind calculations instead of people that knew every single aspect of the class. The way balance works at the moment is all about how the numbers look on paper to a certain individual, if those numbers look appealing then everything is good regardless of how it actually plays out in real scenarios. This shouldn't be the case. I believe the community should have a say in certain balance aspects and they should decide who represents each class within the balance team. Balance is an endless hard road that is ever changing, but there are things that could make it easier. I believe only the very best or those that the community deem fit should be in the balance team, this way balance can be applied when the class is being utilized to its full potential. Transparency, this should've been a no brainer, people shouldn't be kept in the dark about what's happening to their classes, there's no reason for current balance secrecy unless you plan on making certain classes better than others or screwing certain classes over knowing how bad the community would react to it. /fin I'd like y'alls opinion on how you're seeing the current progress in terms of balance and whether you agree with me or not, no hard feelings <3.
  4. Disty


    I got x2 +9 defense solon necklaces, I sell em to you for the right price :3.
  5. You might want to elaborate on that. I believe HB's are in a good spot right now, damage wise and tank wise.
  6. Here's my feedback, it'll be within the quote itself but in red Aside from those 2 above, solid patch, excited to see what's in-stored in the near future.
  7. Disty


    Go farm, useless egutt player. Obviously when there are too many useless people on 1 side, no amount of teamwork will help that, relogging tends to be the best option. If penalty for relogging increases, penalty for the gearless joining DKs should be pushed forward as well, otherwise you can't really blame people for relogging.
  8. I agree to whatever you're trying to say
  9. What? You played this long and you're this oblivious? A new person can and will get geared in a few hours with $$ whether it be from D-shop or not. Go farm. Hi Fayth :3 Well it'll be hard to pin point as Pay2win differs from user to user, even though Rising has the best kind of free to play module implanted, I'd say if two completely new players start on the server, the person that donates will have about 3-4 months head start versus the free to play person that'll have to constantly farm for those months. That's also not including the endgame leveling which they'll need max gear for and are forced to go grab that 200% exp amulet unless they want to add another month to that, about 2 weeks if they decide to go with the free 100% route, for just 10 levels. I don't remember what the prices for the 7%s were in D-shop and I don't believe I was playing at the time of their introduction but I also don't believe they accurately represented how easy they were to obtain to begin with. 500k Purchase Points for something that guaranteed you a 7% gem versus something that was random, didn't always guarantee you a valuable gem and costed 6 times more than the 7% gem boxes. I believe the prices sky rocketed way before that bug occurred, I could be wrong but that's how it seemed to me. I feel as though there is an unnecessary focus on the 8% gem, it isn't the only thing that has risen in price by double or triple the amount. At the end of the day all endgame items provide a measly 1% or 2% boost to certain attributes and the price gap between them are just like the gap between the 7% and the 8%. Which is why I saw no issue with adding the fore mentioned items to D-shop, they are technically buyable with $$ already, so this idea is a bust, just wanted it to be official :(.
  10. My understanding of pay to win would be like adding something to D-shop that's considered endgame and not easily obtainable, sure you can say you can farm them, but like all things on Rising, they're farmable but yet aren't in D-shop. So since adding something to D-shop that is farmable in-game isn't considered pay2win, can y'all add upgraded Squama/Lach/Spell plume to D-shop as well, they're all obtainable in-game, some are just impossible to get due to how inactive BR/Colo. I daresay they're harder to obtain than those pesky 8% gems. I would have also suggested to add +10 sets / belts / armlets to D-shop but you can already buy those from players VIA donations, I mean you could add it to D-shop to make it official, they don't have to be optioned, just plain +10 / 9 to save players a few months of farming. Don't get me wrong, I'm all for the 8%s in D-shop, I just don't understand why the other hard to obtain items aren't in D-shop as well.
  11. If you can handle the hate that comes along with the guild tag, then you're welcome.
  12. Disty

    Lv 200 FV Staff +10

    WTB preferably with poison gems ( 7% / 8% )
  13. Q. What is your IGN? A. Disturb3d. Q. What is your Discord name? A. Illumi. Q. What class do you play? A. Vicious Summoner. Q. What timezone are you in? A. UTC +4 Q. For how long have you played Dekaron Rising? A. 5 Years~ Q. For how long have you played Dekaron in general? A. Since 2moons. Q. Why do you want to be part of the Dekaron Rising Balance Team? A. I want to help improve the overall balance and make PvP enjoyable for every class. Q. Why do you think you are suitable for this role? A. Because I have a lot of experience. Q. Have you ever been part of a Balance Team on any other Dekaron server or even any other games? If so, which one(s)? A. No. Q. Can you give an example of you making a positive contribution to a team and what the outcome was? A. Using recall to save teammates from certain death. Q. Taking a look at Vicious Summoner in game. If you could change something about the class, what would it be and why? A. Reverting DA back to the previous state as it is currently useless in both PvP and Mass PKs. Q. Taking a look at Dark Wizard in game. If you could change something about this class, what would it be and why? A. Change the element of the class entirely so that the damage could be guarded and giving them a damage boost. Q. If (insert the class you play) was to recieve a new buff to a skill, what would it be and why? A. Dual Sacra, because it's all around useless to staff summies, maybe give it a magic damage buff. Q. If (insert the class you struggle the most against) was to recieve a new debuff what would it be and why? A. Increasing the CD of rooting skills on hunters or slightly decreasing grand meister damage. Q. If (insert the class you play) was to recieve a nerf what would it be and why? A. Probably a slight nerf to soul link to metigate summy's tankiness. Q. If (insert the class you struggle the most against) was to recieve a buff what would it be and why? A. Hunters are in a good state atm aside from grand meisters.
  14. IGN : Disturb3d Class : Summoner